DooM_RO
Member

Posts: 624
Registered: 02-11 |
This thread is derailing, so lets talk about how Doom 4 should be like.
Damn it, threads like these are not good for me. Each time I think about Doom 4 I keep fantasizing about my ideas and they only serve to fuel my already insanely high expectations from Id software which will probably lead to disappointment.
I am hoping I am wrong though, I really want Doom 4 to be a good game and there is a fair chance that will happen but after Romero left...I mean, Id software became famous because of the fortunate meeting of two brilliant minds, Carmack being the brain and Romero being the creative core of the company.I feel something died within our beloved company when Romero left. Tim Willits seems too much like a businessman and he hasn't really proven himself in my eyes. I still don't understand how he got Romero's job.
The only thing I REALLY want is to have the gameplay being influenced by the map design sometimes. For instance, one map has very little ammo forcing you to plan your shots while another throws hordes of monsters at you or is just creepy like in Doom 3. I'd even like a map where you can use the environment to gain the upper hand. One of the problems in Doom 3 is that most levels are just creepy, there is little variation aside from the later levels. The creepy atmosphere was good but just like all the other good things in Doom 3, it was overused.
The problem extends not only to level design but also to the art design, although what the game had was very very good, even if not enough. What I'm saying is that there should have been more architectural styles, color variations and level layouts. Now the game DID this to an extent but not quite as much as I wanted. Doom 3 is quite long by modern standards and it has a strong exposition but it fails to stay fresh throughout the journey.
Combat is also one thing that needs attention but after the BFG Edition and especially RAGE, I have a feeling that combat will be solid and fun. I just wish they did something with the gibbing, it was AWFUL in Doom 3. Oh, and remember the baron fatality in the alpha video?I would really like something like that for every monster! For instance, if an imp hits you with a fireball and you die, it could trigger a first person animation where the marine burns alive but if he claws you, it jumps at you and rips your face apart. Imagine this with an HMD!
One thing I keep fantasizing about is a Stronghold-like multiplayer horde mode that is different from the core game and takes place after the main story line. Hell was defeated but large pockets of demons are still roaming the Earth and although the portal to hell was destroyed, the link between the dimensions is still there!
In this mode you are either a marine(jack of all trades), destroyer(heavy weaponry) or medic(like in TF2). You start in a central hub where you can buy stuff, talk to interesting people, play minigames, hear rumors, participate in virtual duels and deathmatches designed for training and choose your missions from a tactical map. The first hub is a run-down resistance base with the goal of establishing a permanent base on Earth, then you get in the UAC headquarters and your goal is to defend strategic points around the base while the scientists find a way to close the link forever and then finally establish an outpost in hell with the goal of severing the link between the two dimensions. Each new hub brings new environments, characters, minigames, mission objectives and weapons.
AAAh, I told you this thread is bad for me :(
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