Caffeine Freak
black and shiny

Posts: 531
Registered: 05-10 |
DoomUK said:
Right, but how is any of this enhancing the game? If realistic viscera is so important, why do some (adult-rated) games that involve shooting things forgo extreme blood and guts entirely (Mass Effect and Crysis* immediately spring to mind, but there are plenty others)?
I don't mean to misrepresent myself: I'm not some fuddy-duddy who thinks violence in games and other mediums is universally unnecessary. As I've said previously, Doom sans gore just wouldn't have quite the same appeal. But there's a lot of depth to Doom besides the superficial - if satisfying - appeal of shooting things, and absurd amounts of carnage isn't adding anything worthwhile to the overall experience. It needs to be contextualised, shall we say.
*Edited for using horribly bad example :p
Crysis would do well to add a lot more blood, in my opinion. The Ceph aren't fun to kill, they're just globs of grape jelly encased in armor that explode when they die. The human enemies are more fun to fight. It doesn't have to be a gore-fest by any means, but I've never gotten much of a thrill from killing the aliens in that game.
But anyway, I'd argue that the original Doom games were more about B-movie thrills than they were anything else---hence the Satanic imagery and excessive use of gore, both with enemies and in the environmental decoration. The fact that the weapons and monsters were so well-balanced helped make it a FUN B-movie experience.
In the case of Doom 4 however, there needs to be more of a feeling of realism attached to the violence---in that sense, I agree with you about it needing to be contextualized. Constantly drenching the screen with buckets of blood throughout the game isn't the answer, it needs to be balanced with things that draw the player into the world he's walking through, and make him care about it.
The lack of a well-told or coherent story in classic Doom never bothered me, because as I said, it's really a game that's about B-movie thrills more than anything else. Doom 3 took a step in the right direction with a story that was told better(still left a lot to be desired), but weapons that weren't quite as well-balanced as they had been in classic Doom, as well as combat that was overall drastically different from the originals. Doom 4 needs to do a lot better in the story department that any of it's predecessors, and have combat that exceeds them as well.
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