AirRaid
Graphics Zealot

Posts: 2703
Registered: 11-00 |
No, you've got that the wrong way round.
Doom 2 camouflages a nonreloading weapon as a reloading one. You could edit the singlebarrel shotgun anim so that he flips it and pushes a shell in every time if you wanted. Same concept. But it wouldn't make sense for that weapon.
Yes, the DB shotty in ROE works kind of the same way because it uses it's entire clip in one shot. So does the BFG, if you charge it fully. One shot, reload, one shot, reload. That's all in the weapon design, in the choices they made for the clip sizes, though. You can make the DB shotty in ROE have a bigger clip, lets say, 6, if you want. Then it'll fire 3 times before reloading, or you could reload at any time. But it wouldn't make sense for that weapon.
For that matter, you could mod the Chaingun in Doom 3 to hold every single bullet you can carry in it's clip. THEN it would truly act like the Doom 2 chaingun. And incidentally, have the exact same mechanics as the ROE DBS at that point.
It's entirely possible even with todays real weapons to have a double barreled shotgun that can hold more than two rounds. But they didn't design those guns like that. The ROE DBS was a throwback to Doom2s DB shotty, so of course it would be 2 shells only.
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