printz
CRAZY DUMB ZEALOT

Posts: 8152
Registered: 06-06 |
Gez said:
Not really. Human eyes aren't mechanical devices. You can draw an arbitrary line and say "beyond that it's smooth enough, below that it isn't" but you'll always find exceptions. First, not all people have the same vision; some have a finer eyesight than others. Secondly, the brightness level matters: if the light goes out for 1/60 of second in a brightly-lit room, you will probably not notice it. But if there's a flash of light for 1/60 of second in a completely dark room, you will certainly notice it!
Yeah, that's because light remains burned on the retina for a longer time, enough to be seen for even short flashes. And likely for this very reason, periodic flashes above a certain frequency will be perceived continuously (I think the hue and the brightness influence the critical refresh rate). And I'm trying to make an analogy with computer video fps here. Anyway, it's moot, because Id already said Doom 4 will be 30, less than 48Hz. On the other hand, I swear I couldn't see any difference between the hundreds Hz of a regular Doom 3 game (or GZDoom), and the forced 60 Hz of a Fraps-recorded Doom 3 (GZDoom) game. Or was the Doom 3 game (or GZDoom) designed to always cap at 60Hz?
And here's the thing on Doom 4's incoming limitation: if a shooter game asks me to hit a target moving as fast as that ball in DRM's posted video, it better be a rare or weak enough occurrence, or let me use area damage weapons (such as spread guns). Doom has the shotgun, which is pretty good for bouncy turbo monsters, no matter how jittery they are.
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