dsm
Why don't I have a custom title by now?!

Posts: 9895
Registered: 12-01 |
I honestly would not be surprised if Doom 4 is doing a different Doom story (a la Quake 1 basically using a simplified version of Doom's story) and ends up telling a story not at all related to any previous Doom storyline.
Like, you're probably still be playing as a marine (who looks nothing like ol' Doomguy - maybe he looks like the Quake Dude instead :P ) on duty somewhere near a UAC base (but on Earth), with no previous history of anything alien/demon-invasiony going on on Mars or anywhere else, and then shit hits the fan, someone screws up and causes Demons/Aliens/Guys-with-bad-attitudes to invade.
Will it be good? I really, really want it to be, but in this day and age with every successful game company trying to sell to as many people as possible (it MUST be console-friendly - screw PC gaming integrity) and Id's recent track record, I'm finding it very difficult to maintain what one might call "an optimistic hope".
Best thing I can think of in terms of the realities of today, is that it will at least prove to be a very inspiring take on the Doom universe that could spawn dozens of exciting ideas in my head.
In "my perfect fictional world" (mind you the one that appeases my own wishes), Doom 4 would be the perfect blend of old-school gameplay mixed with the better/best part of modern game tech, mixed with some entirely new, fresh ideas that add to, rather than subtract from, the old Doom gameplay we all love.
I myself would love a Doom game with a well-written, interactive, but decidedly unobtrusive storyline that's exciting and inspiring to dive into if you're into that sort of thing, but which can easily be ignored (no annoying character forcing unwanted/annoying dialogue in your ears), if all you want is just to blast baddies without concerning yourself with anything else.
A storyline that becomes a fun gameplay-element that somehow blends flawlessly (or nearly so) with old-school, satisfying gunplay gameplay.
I'd love to be positively surprised, to see some creativity from Id - something they seem to have entirely forgotten (or ignored due to the realities and necessities of conducting a modern big-house game business) since the days of old.
|