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GoatLord
I really should think before I post.


Posts: 2692
Registered: 07-02


The more I've thought about it, the more I've realized that id could have gone ahead and finished the less-than-stellar Doom 4 that was ultimately scrapped, made plenty of sales and probably even have gotten (some) positive reviews. Instead, they admitted it sucked, and are so willing to make a proper version that they just plain started over, disregarding all the work that went into it. I don't think this is a DNF situation. They're not concerned with the gameplay being cutting edge or the engine outdoing everyone else's. They're concerned with their product truly looking and feeling like a Doom game and nothing else. Maybe I'm being overly optimistic, but this is a good sign.

Old Post 08-27-13 03:21 #
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schwerpunk
Senior Member


Posts: 2067
Registered: 05-12


Yeah. I think the middling success of RAGE might have been a bit of a wakeup call for them - made them realise they can't just slap "id" on any old game and expect a red carpet reception.

Old Post 08-27-13 04:58 #
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DooM_RO
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Posts: 1575
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Yeah, this speaks highly of them and Bethesda, who gave them a much needed spanking.

Old Post 08-27-13 05:57 #
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Waffenak
Forum Regular


Posts: 907
Registered: 10-09


I'm also glad that they scrapped the project. I hope the Doom 4 has the soul of original doom 1 & 2 with new era modifications and enchances without ruining the final project. I dont want it to be exact copy of original doom with just updated engine. I want Doom 4 to be revolutionizing game like it predecessors were.

Old Post 09-20-13 19:29 #
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geo
Forum Staple


Posts: 3438
Registered: 10-05


So much money and time wasted. Bad games can be released, but since people have said it wasn't anywhere near release speaks volumes for what a hydra of a fuck up Doom 4 would have been.

I still feel that no matter what the game, no matter what the name it will still be a let down or just meh.

Old Post 09-22-13 03:01 #
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Touchdown
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Posts: 491
Registered: 06-05


You should be double glad because they've probably restarted the game again this year.

Old Post 09-22-13 12:13 #
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DooM_RO
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You have proof?

Old Post 09-22-13 14:13 #
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Touchdown
Member


Posts: 491
Registered: 06-05


That's just my speculation, based on the following points that I think I've already mentioned:

* They still don't have a Design Director (a year and a half after the restart). Not to mention they're looking for a lot of people now.
* They fired Creative Director earlier this year (a potential change in direction).
* They hired a brand new Art Director not too long ago (who made it sound as if they'd barely started on the project).
* There were constant changes on leadership positions throughout the past year and a half.

I'm not claiming it's true. Personally that's the scenario I'm betting on but believe whatever you want as there's no proof. I say we won't see anything new until at least late 2015 or further.

Old Post 09-22-13 14:52 #
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geo
Forum Staple


Posts: 3438
Registered: 10-05


Can Bethesda get Rockstar to make a Doom game? If iD owns the franchise and Bethesda / Zenimax own iD. They can still use the engine and design the game.

I look forward to 2015 when people get fired and 2018 when the game gets released at the end of the next gen cycle.

Old Post 09-22-13 21:25 #
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