Team Future Chief
You're trashing Tech 5 everytime you can, that's all I'm saying.
No. First of all it's not trashing, but observations and comments made as objectively as possible. They're based on, of course, personal experience with the engine(s) as well as technical documents, articles, Carmack's keynotes, presentational videos and so forth. Does that mean it's 100% truth? No, but trashing and bashing? Absolutely not. Second, the rate of my idtech5 posts corresponds to the common misconception that id software is still a leader on the tech side and the common misconception that id with Carmack is lost. I believe quite the opposite to be true.
If I'm to give my opinion on that... All I can say is that I really like this engine, particulary in RAGE. The feel, the stability and the fact that it can look really good. Certain scenes in RAGE/TNO are breathtaking and I think with a little more work and attention it could look fantastic all around as it's usually small things that ruin the image for me (like the obnoxious fog or something).
It's fair that you like the engine and RAGE. That's fine and your business. It can look really good, we agree. I like the feel just fine as well. The stability part has got to be a joke though. The RAGE release is a long standing internet joke. Carmack even went on stage and apologized for the horrible instability of the game the following Quakecon. The game didn't work properly for 50% of its audience. That is incredibly bad. It is the most unstable release I have ever played, including old sketchy DOS games. That was with my AMD/ATi. I played the game with AMD/ATi as recently as 1½ years ago and it was still unstable as hell. It is my understanding that Wolfenstein runs badly on several AMD/ATi today. I could be wrong though. I personally played wolf on nVidia and it worked fine. Just as stable as any other top release. Not more, not less.
All that said, the great looking scenery in RAGE and Wolfenstein is much more dependent on great art than the engine itself. As I've said many times, I've felt that id software has the best artists around - and the work made by Machinegames was amazing on many levels. The problem is that you'll get just as good (if not better) visuals on other engines with less amazing art. My "bold" statement would be that id's artists paired with a leading modern game engine would make a game that would blow anything else out of the water, visually.
I'll of course concede that all that, at least greatly in part, comes down to personal preference. So let's take visuals out of the equation and for a moment say that the idtech5 engine produces the best looking games. Graphics aren't the main problem for idtech5 games. The main problem stems from the insane tradeoffs that they made with the engine - sacrificing all kinds of dynamics for the ability to paint the scene. All partially in the name of trying to kill off tiling textures. Something that has been a non-issue in top shooters for many years. RAGE conveniently takes place in a dead static wasteland where they can hide the problems of the engine. There is no weather system, no daycycle, there's nothing for you to interact with. The shadows are prebaked, no dynamic lighting. You're running around in a backdrop.
Game engines are about more than just visuals. They're supposed to be a framework that allows for expansion, a foundation for your game. Not a cage.
For instance you say that outside areas look horrible. If anything, outside areas look better than anything else in RAGE.
Well I did say anything non dead wasteland. Take a look in Wolfenstein outside the asylum. Those trees. 2003 level. Also, why does the grass tile so badly out there? I guess they forgot to paint that part ;)
The texture tiling problem could have been taken care of with decals, a smart noise based pixel shader and or other cheap tricks. That is what everybody else does and it works great. Even when you forget to hand-paint.
Going back to DOOM 4, I think the only way it can really show us anything better would be abandoning 360/PS3. It's almost confirmed but I'll wait until they announce the platforms.
Yes. And a lot more development on the engine itself.
With megatexture, you can double the resolution of the texture(s), but remember that is a 4x increase in storage. A 100-200GB Doom game is just insane.
I'm pretty sure it'll be next gen only though. Maybe later they'll make a downgrade.
Last edited by Shaviro on 06-11-14 at 14:28