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Jimi
Member


Posts: 315
Registered: 06-04


This could be really useful when making some place with a lot of lines§ors. Like making a crate partially under a lamp sector. You just draw the line through everything you want and all sectors in it's path will get splitted and vertices inserted in the points the lines cross.

btw. things in 3d mode look great!!!!!!

Old Post 05-17-05 11:27 #
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Tormentor667
Senior Member


Posts: 1617
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That's an amazing idea :) I often have the problem that I have to draw about 20-30 different small sectors because I just add another object in a heavily detailed room...

Old Post 05-23-05 16:01 #
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rf`
my soap has gaybar printed on it


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And if you simply want two 2sided lines to cross without joining.. then what?

Old Post 05-27-05 13:26 #
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Nuxius
Member


Posts: 490
Registered: 02-05


Draw it crossing no lines, and then drag it out to where you want.

This is what I want to do if I want to circumvent the current sector split function.

Old Post 05-28-05 05:58 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 1730
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This would make adding lights much, MUCH easier. I'm all for it!

Old Post 05-28-05 06:19 #
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Tormentor667
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ravage said:
And if you simply want two 2sided lines to cross without joining.. then what?

Or just make the "Line split by crossing" feature toggable as STITCHING and other things!

Old Post 05-28-05 13:13 #
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Jimi
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Posts: 315
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Tormentor667 said:

Or just make the "Line split by crossing" feature toggable as STITCHING and other things!



Yea, that sounds a fine solution for the 2sided lines crossing problem without joining them... but what's the use of 2sided lines crossing without joining together?

Old Post 05-28-05 21:27 #
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Nuxius
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It's good for making trees and fake bridges, among other things. Since there are less visible sidedefs this way, it should, hypothetically at least, allow you to keep higher FPS.

Old Post 05-28-05 21:40 #
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Tormentor667
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...so any statement from CodeImp?

Old Post 05-30-05 16:15 #
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Jehar
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Posts: 756
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Tormentor667 said:
...so any statement from CodeImp?


/me was wondering the same thing.

Old Post 05-30-05 20:36 #
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Macro11_1
Member


Posts: 303
Registered: 08-03


If this happens, it would probably put me off wadauthor forever... lol

Old Post 05-30-05 23:47 #
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CodeImp
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Tormentor667 said:
...so any statement from CodeImp?
Its worth a try, but not a major requirement. Ill see if I can come up with a good algorithm for it, but I cant promise anything.

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Old Post 05-31-05 04:20 #
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stewboy
Junior Member


Posts: 125
Registered: 05-05


So, using this feature, if you have a sector, say 128x256, and you draw another 128x256 sector at an angle of 90 degrees through it, what would happen?

Old Post 05-31-05 23:00 #
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Jimi
Member


Posts: 315
Registered: 06-04


Then you would get 3, 4 or 5 sectors depending if you drew it L, T or X.

Old Post 06-01-05 20:53 #
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Thorndraco
Warming Up


Posts: 11
Registered: 05-05


I concur; this feature would make DB feel alot more complete. I was trying to do some lighting effects and simple scenery and when I found this feature wasn't in there I was a little dissapointed becuase it was way too much work to try and do what I wanted to manually. Would love to see this feature.

Old Post 06-05-05 00:55 #
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