This could be really useful when making some place with a lot of lines§ors. Like making a crate partially under a lamp sector. You just draw the line through everything you want and all sectors in it's path will get splitted and vertices inserted in the points the lines cross.
That's an amazing idea :) I often have the problem that I have to draw about 20-30 different small sectors because I just add another object in a heavily detailed room...
Tormentor667 said:
Or just make the "Line split by crossing" feature toggable as STITCHING and other things!
Yea, that sounds a fine solution for the 2sided lines crossing problem without joining them... but what's the use of 2sided lines crossing without joining together?
It's good for making trees and fake bridges, among other things. Since there are less visible sidedefs this way, it should, hypothetically at least, allow you to keep higher FPS.
So, using this feature, if you have a sector, say 128x256, and you draw another 128x256 sector at an angle of 90 degrees through it, what would happen?
I concur; this feature would make DB feel alot more complete. I was trying to do some lighting effects and simple scenery and when I found this feature wasn't in there I was a little dissapointed becuase it was way too much work to try and do what I wanted to manually. Would love to see this feature.