asdf Posted July 1, 2006 i want to make blue, red and green firestifcks have a different colors in the editor, because i'm making a map, that involves a maze, of pillars and firesticks on each one, and its hard if i have to goto thing mode, see what color it is, and then go to line mode, and change the action. anyway to do this? 0 Share this post Link to post
Shadow Dweller Posted July 1, 2006 you probably need a program like XWE (extendable wad editor) that lets you get into the thing and change it. i am not sure of how this works but i believe it starts there. i, personally, don't know much about the program as i don't have much time to play around with it. 0 Share this post Link to post
Bloodshedder Posted July 1, 2006 I think he means the icons that represent the different torches in 2D editing Thing mode. 0 Share this post Link to post
asdf Posted July 1, 2006 yeah, what bloodsheader said, can it be done? 0 Share this post Link to post
Shadow Dweller Posted July 1, 2006 Not sure how, i'll check for a way now... i be back 0 Share this post Link to post
Shadow Dweller Posted July 1, 2006 there is a way, but it is not what you are looking for. you can only change the thing colors collectively according the action undertaken. for example; the colors can be changed for tagged things, selected things, unknown things and so on. tap F5 to enter your configurations, from there go to colors and you can change the colors according to what i said. so in this case, for what you are tring to do, it dosen't look possible. 0 Share this post Link to post
CodeImp Posted July 1, 2006 You can do it, you have to copy and edit a game configuration and put each torch in its own category, then give each category a different color. 0 Share this post Link to post
asdf Posted July 1, 2006 YAY! thanks code imp! [edit]i just edited the zdoom doom in hexen config, and now, it isn't avalible from that drop down... [edit2]now it works 0 Share this post Link to post
Shadow Dweller Posted July 1, 2006 CodeImp said:You can do it, you have to copy and edit a game configuration and put each torch in its own category, then give each category a different color. you can do that in doom builder? 0 Share this post Link to post
asdf Posted July 1, 2006 yup :) redflamestick { arrow = 0; title = "Red Flamestick"; width = 16; sort = 1; height = 16; hangs = 0; blocking = 2; color = 4; //Red 46 { title = "Tall red firestick"; sprite = "TREDA0"; } } greenflamestick { arrow = 0; title = "Green Flamestick"; width = 16; sort = 1; height = 16; hangs = 0; blocking = 2; color = 2; //Green 45 { title = "Tall green firestick"; sprite = "TGRNA0"; } } 0 Share this post Link to post
CodeImp Posted July 1, 2006 And FYI: 0 - Dark Gray 1 - Dark Blue 2 - Dark Green 3 - Dark Cyan 4 - Dark Red 5 - Dark Magenta 6 - Brown 7 - Light Gray 8 - Gray 9 - Bright Blue 10 - Bright Green 11 - Bright Cyan 12 - Bright Red 13 - Bright Magenta 14 - Bright Yellow 15 - White 0 Share this post Link to post
Shadow Dweller Posted July 1, 2006 ok, thanks good luck with your map, by the way 0 Share this post Link to post
asdf Posted July 1, 2006 ohhhh thanks for the color info codeimp :) it will help!!! 0 Share this post Link to post