Doomguy0505
Green Marine

Posts: 48
Registered: 03-07 |
This is based on Doom Builder 1.68 r386
Current version is 1.06 (28/01/08)
New features in this
- You can switch to a wad editor and Doom Builder reopens the map after editing (in the same zoom and spot as before)
- You can define constant values for line specials (config using the feature is included)
- Added guis for most features
- Ability to upgrade configuration
- Game configuration specific test parameters
- Comes with a help file
- "forcewad" option for an additional addwad for a game configuration (useful in skulltag where you would want skulltag.wad to be loaded)
- Environ variables added for test path so that you can use "%DOOMPATH%\\zdoom.exe" instead of "[path-to-zdoom]\\zdoom.exe" in test prefabs
- New //$SPRITE for Decorate things
- Acc options are external, so you can change the acc path and parameters (you need to modify builder.cfg directly to change these, however)
Downloads
Developer Info
- ACC modifications are in the "Compile" button of frmScript
- DECORATE sprite modifications are in ApplyDecorateThings and most of the functions that begin with GetThing.
Stuff you'll find at the end of the file
builderx, builderx->acc, builderx->acc->path and builderx->acc->command and made automatically if not found, environ needs to be added if you want to use environment variables
code:
builderx
{
environ
{
DOOMPATH = "G:\\MyDocs\\Doom";
}
acc
{
path = "%path%\\acc.exe";
command = "%scriptshort% %objshort%";
}
}
Last edited by Doomguy0505 on 01-28-08 at 05:38
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