Fusion
Member

Posts: 322
Registered: 05-00 |
Ever since Boom it wasn't Doom. Adding true 3d via brushes would modernize level design/features for new levels, and if done correctly, should have 0 impact on the look of the original levels ( aside from perhaps better lighting).
I know that this idea isn't even feasible, or it would have been done years ago, but it's still fun to dream. Quake had a superior format for dealing with mapping in 3d, but Doom was/is a far superior game.
Anyway, I'll toss this in even tho it is probably too far fetched as well... Dynamic light preview window for modern ports such as gzdoom, vavoom or jdoom.
|