Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Builder > Doom BuilderX
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 00:23. Post New Thread    Post A Reply
jobro
Member


Posts: 324
Registered: 12-06


Me and FileFront just don't go well together.

Oh well I finally tried 1.06 and all it did was crashing DB's startup giving me an error 424. So I reinstalled DB and got the same error. Uninstalled and reinstalled lost my configuration but DB works. So my conclusion said in 4 words:

Give us an installer.

Last edited by jobro on 05-20-08 at 17:41

Old Post 05-07-08 18:23 #
jobro is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Fusion
Member


Posts: 294
Registered: 05-00


TRUE 3d! Brushes, 3d views 2.0!!!!!!!!!
I wish someone would convert doom's rendering engine to brushes, but i know that's never gonna happen. Meh i can dream.

Old Post 09-05-08 18:10 #
Fusion is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ajapted
Forum Regular


Posts: 746
Registered: 04-02



Fusion said:
I wish someone would convert doom's rendering engine to brushes

Then it wouldn't be DOOM anymore, it'd be Quake......

Old Post 09-06-08 05:17 #
Ajapted is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Fusion
Member


Posts: 294
Registered: 05-00


Ever since Boom it wasn't Doom. Adding true 3d via brushes would modernize level design/features for new levels, and if done correctly, should have 0 impact on the look of the original levels ( aside from perhaps better lighting).

I know that this idea isn't even feasible, or it would have been done years ago, but it's still fun to dream. Quake had a superior format for dealing with mapping in 3d, but Doom was/is a far superior game.

Anyway, I'll toss this in even tho it is probably too far fetched as well... Dynamic light preview window for modern ports such as gzdoom, vavoom or jdoom.

Old Post 09-06-08 07:59 #
Fusion is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gez
Member


Posts: 412
Registered: 07-07



Fusion said:
I know that this idea isn't even feasible, or it would have been done years ago, but it's still fun to dream.


Eh, Vavoom.

Of course, it's still the Doom map format so you can't use brushes in the editor but internally it's rendered by the Quake renderer so it's brushes.



Anyway, I've decided to try Doom Builder X to see if it was free of this annoying "you have to kill explorer in order to use me" bug with Vista; but I couldn't know because it has an even more annoying bug. When loading a map or trying to create a new one, it says: "Error 424 in LoadGameConfiguration: Object required." and then it bombs out to the desktop. Fun.

Old Post 09-19-08 15:25 #
Gez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TomoAlien
Junior Member


Posts: 122
Registered: 06-08


FileFront is slow and stupid. Can someone upload it to other host, please?

Old Post 09-22-08 15:56 #
TomoAlien is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
P0br3
Newbie


Posts: 2
Registered: 09-08


I'm Downloading right now, will upload at 4shared ok?
< I have problems with filefront too >: >



Edited: Good Question how to compile it?

Last edited by P0br3 on 09-30-08 at 04:16

Old Post 09-30-08 03:57 #
P0br3 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TomoAlien
Junior Member


Posts: 122
Registered: 06-08



P0br3 said:
I'm Downloading right now, will upload at 4shared ok?
< I have problems with filefront too >: >



Edited: Good Question how to compile it?



I've downloaded it already. I downloaded a compiled version.

Old Post 09-30-08 16:28 #
TomoAlien is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
P0br3
Newbie


Posts: 2
Registered: 09-08


U mean 1.5?

Old Post 09-30-08 18:55 #
P0br3 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 00:23. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Builder > Doom BuilderX

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory