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jobro
Member


Posts: 345
Registered: 12-06


Me and FileFront just don't go well together.

Oh well I finally tried 1.06 and all it did was crashing DB's startup giving me an error 424. So I reinstalled DB and got the same error. Uninstalled and reinstalled lost my configuration but DB works. So my conclusion said in 4 words:

Give us an installer.

Last edited by jobro on 05-20-08 at 17:41

Old Post 05-07-08 18:23 #
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Fusion
Member


Posts: 328
Registered: 05-00


TRUE 3d! Brushes, 3d views 2.0!!!!!!!!!
I wish someone would convert doom's rendering engine to brushes, but i know that's never gonna happen. Meh i can dream.

Old Post 09-05-08 18:10 #
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andrewj
Senior Member


Posts: 1641
Registered: 04-02



Fusion said:
I wish someone would convert doom's rendering engine to brushes

Then it wouldn't be DOOM anymore, it'd be Quake......

Old Post 09-06-08 05:17 #
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Fusion
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Posts: 328
Registered: 05-00


Ever since Boom it wasn't Doom. Adding true 3d via brushes would modernize level design/features for new levels, and if done correctly, should have 0 impact on the look of the original levels ( aside from perhaps better lighting).

I know that this idea isn't even feasible, or it would have been done years ago, but it's still fun to dream. Quake had a superior format for dealing with mapping in 3d, but Doom was/is a far superior game.

Anyway, I'll toss this in even tho it is probably too far fetched as well... Dynamic light preview window for modern ports such as gzdoom, vavoom or jdoom.

Old Post 09-06-08 07:59 #
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Gez
Why don't I have a custom title by now?!


Posts: 11399
Registered: 07-07



Fusion said:
I know that this idea isn't even feasible, or it would have been done years ago, but it's still fun to dream.


Eh, Vavoom.

Of course, it's still the Doom map format so you can't use brushes in the editor but internally it's rendered by the Quake renderer so it's brushes.



Anyway, I've decided to try Doom Builder X to see if it was free of this annoying "you have to kill explorer in order to use me" bug with Vista; but I couldn't know because it has an even more annoying bug. When loading a map or trying to create a new one, it says: "Error 424 in LoadGameConfiguration: Object required." and then it bombs out to the desktop. Fun.

Old Post 09-19-08 15:25 #
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TomoAlien
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Posts: 320
Registered: 06-08


FileFront is slow and stupid. Can someone upload it to other host, please?

Old Post 09-22-08 15:56 #
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P0br3
Newbie


Posts: 2
Registered: 09-08


I'm Downloading right now, will upload at 4shared ok?
< I have problems with filefront too >: >



Edited: Good Question how to compile it?

Last edited by P0br3 on 09-30-08 at 04:16

Old Post 09-30-08 03:57 #
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TomoAlien
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Posts: 320
Registered: 06-08



P0br3 said:
I'm Downloading right now, will upload at 4shared ok?
< I have problems with filefront too >: >



Edited: Good Question how to compile it?



I've downloaded it already. I downloaded a compiled version.

Old Post 09-30-08 16:28 #
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P0br3
Newbie


Posts: 2
Registered: 09-08


U mean 1.5?

Old Post 09-30-08 18:55 #
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DoomKn1ght
Junior Member


Posts: 118
Registered: 10-07


I have a memory leak problem with dbx. My map is about 2800 sectors 25000 sidedefs... And large about a square of 30000 px.

At the start the program only take 50mo of memory but It increase quickly to 230mo of memory when I do the usual things draw, copy, paste, drag... even more in 3D mode.

So is it possible to free memory after saving the map by cleaning cleaning all undo/redo. And free the memory allowed to the 3Dmode when exiting it.

I don't know if the cause is the size of the map but this is strange, It never happened before.

Old Post 12-15-08 22:25 #
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DoomKn1ght
Junior Member


Posts: 118
Registered: 10-07


It could be cause by the fixed resolution aspect option but I dunno.

Old Post 12-16-08 14:35 #
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SleeveOfWizard
Registered just to make one post


Posts: 1
Registered: 02-09


it wont work. it wont even extract.
is there an installer?

Old Post 02-27-09 17:07 #
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Doomguy0505
Mini-Member


Posts: 55
Registered: 03-07


If you get new object errors, make sure you did "Upgrade Configuration" in the BuilderX menu.

I couldn't edit the original post as it was too old. So here's a reupload:

DBX 1.06 BIN

Though you really should use DB2

Last edited by Doomguy0505 on 12-11-09 at 14:55

Old Post 12-11-09 14:44 #
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