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ChupaReaper
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It would be good if the new Doom Builder 2 could load textures from subfolders in zips/pk3s, etc.

Last edited by ChupaReaper on 01-07-08 at 18:04

Old Post 01-02-08 21:33 #
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CodeImp
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It will load them from PK3s if your directory structure is properly set up. It will also have a feature to load textures from a directory or treat a directory as a PK3's root.

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Old Post 01-02-08 21:44 #
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ChupaReaper
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I know Doom Builder can do that, but can it load textures from folders inside a zip/pk3 (GZDoom requires that all hi-res textures be put into a Graphics\ folder within a zip/pk3 -I also have further nested directories in this zipped Graphics\ folder.)

Old Post 01-07-08 17:54 #
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CodeImp
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That is planned for Doom Builder 2, yes.

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Old Post 01-07-08 19:23 #
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ChupaReaper
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Excellent!

Old Post 01-08-08 20:23 #
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