esselfortium
Senior Member

Posts: 1985
Registered: 01-02 |
Check out The Afterglow's site http://www.doomworld.com/afterglow/textures.shtml for new textures and flats.
If you're mapping for ZDoom, you can use monsters from http://www.realm667.com/index.php?o...d=38&Itemid=105
If you're mapping for the basic Doom engine, or for Boom-compatible format or something similar, you can use DeHackEd (or BEX for Boom) to modify existing monsters, but you can't exactly add new ones. Usually the first ones to get replaced are the Wolfenstein SS, the hanging Commander Keen doll, and the Icon of Sin (Boss Brain). Scythe 2 replaces them with a plasma-gun marine (Evil Marine) and a red flying Baron of Hell that shoots a flurry of mancubus missiles and revenant rockets (Afrit).
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