Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Builder > other suggestions for db2;
 
Author
All times are GMT. The time now is 01:06. Post New Thread    Post A Reply
DoomKn1ght
Junior Member


Posts: 104
Registered: 10-07


I will be good to have a support for hirestex and floor and ceiling
panning.

And I resuggest this one:

multiple sector locked height incrementation or decrementation
or whatever you call it.
where the ceiling and floor height is adjust at the same time
like ++64 or --10 just like for things and of course several sector at
once.
That would be handy and speedy to fix the height of a room
or of a 3D floor and that would please me a lazy mapper.

sorry about making a new thread about this but It wouldn't hurt to try.

Old Post 03-28-08 20:32 #
DoomKn1ght is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Nancy
for a year!


Posts: 611
Registered: 03-02


What I usually do is select all the sectors I wish to make into, say, stairs, press Home two times (to increment floor height by 16 in this case), deselect the first sector, press Home two times again, deselect the second sector, etc.

For me, this goes fast and fluently, I would probably spend at least as much time filling out fields on a popup/wizard designed to automatically do this.
  • Home/End : Floor up/down by 8
  • PgUp/Dn: Ceiling up/down by 8
  • Ctrl+PgUp/Dn: Light level in-/decrease by 8.

__________________
ScorpionŽ: The subject of every conceivable communist joke since 2004.

Old Post 03-29-08 03:48 #
Nancy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
ChupaReaper
Newbie


Posts: 9
Registered: 01-08


If DB2 could load the HIRESTEX lump that GZDoom uses, that would be nice.

Old Post 03-30-08 23:14 #
ChupaReaper is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
DoomKn1ght
Junior Member


Posts: 104
Registered: 10-07


It would be cool also if in texture browser you can choose
what textures reguarding the wad can be viewed like slumped:

IWAD
PWAD1
PWAD2
PWAD3
...

I hope I explain this good.

Old Post 04-05-08 19:29 #
DoomKn1ght is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
ChupaReaper
Newbie


Posts: 9
Registered: 01-08


Yea, some way to customize/organize the texture browser would be good and with texture preloading before 3D mode (normally I have to wait for textures to preload when entering 3d mode, disabling this means I have to wait when I enter the 3d mode texture browser).

Old Post 04-12-08 22:21 #
ChupaReaper is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
DoomKn1ght
Junior Member


Posts: 104
Registered: 10-07


that would be cool to have also features similar to 3D editors
like extrude, spin, subdivide, align x align y, or that feature
that draw line or sector between selected vertices(already requested though).

and btw latest zdoom has a new feature HIRESTEX can now mimic
texture1 lump and do composites textures dunno if db2 will support
this if codeimp think it's useful.

Well I shouldn't suggest to much things I am not a coder and don't know
if this is even doable.

Last edited by DoomKn1ght on 04-20-08 at 14:07

Old Post 04-20-08 14:01 #
DoomKn1ght is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 01:06. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Builder > other suggestions for db2;

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory