Mechadon
Member

Posts: 659
Registered: 12-06 |
I'm a pretty heavy user of Doom Builder, so ever since the announcement that DB2 is being developed I've been trying to remember all of those suggestions I've thought of over the years. Needless to say I've forgotten some of them that I thought might be really neat additions, but earlier today I remembered one...thus the creation of yet another DB2 suggestion thread in the Doom Builder forum.
I'm not sure if this is a slated feature for Doom Builder 2 or not...so please forgive me if it is CodeImp. The idea is actual extremely simple; having a tool to freely select things, verticies, lines, sectors, etc in a fashion other than being limited by an expanding rectangle select shape or by selecting one by one would be very nice indeed. What I mean is...well, something like this:
http://img394.imageshack.us/img394/4174/freeselectalagimprc3.jpg
Actually I got the idea from GIMP (though just about all basic image editors have something similar). I think something like this could really speed up the selecting process, especially when your working with lots of things or verticies, etc. Being limited to just a square selecting box in some situations can be annoying.
Stemming from the same concept is FreeDraw, which I think is also a pretty simple idea as well (though I don't know if it would be harder to implement or not). Again, the idea came through me by a combination of image editing and doing lots and lots of tedious rock-type structures in maps. In particular, I was working on a very large cave-type map which required lots and lots of jutting and curvy wall structures. Of course this requires lots of repetitive line drawing; before you know it you've spent two hours on what is basically just a bunch of squiggly lines and curves. The idea with FreeDraw is to help cut down the time that's needed on doing structures likes this by merely drawing out a path for Doom Builder 2 to follow and draw the lines by. Think of MSPaint's pencil tool integrated into Doom Builder in a sense; you would select FreeDraw and then draw a square shape with it. Afterward you hit enter (or something similar to this to let DB2 know that your done drawing in FreeDraw mode) and it will create the linedefs. Of course the concept as it was described above could be a little problematic since tight curves and such might end up drawing waaay more lines than you really want in the end. So to add to that, I think a custom parameter box (much like what is used when you curve a linedef) would be in order to set some boundaries on how DB2 interprets and then draws the linedefs. Something along the lines of how strictly you want it to interpret the FreeDrawn line, much like how many verticies are used when curving a linedef. Of course I think something like FreeDraw would be very useful for even normal sector drawing, especially if the parameters by which DB2 reads the lines are fairly specific. It could greatly increase the speed at which structures are drawn, espeically large and complex ones.
Anyways, I hope I made some sense here. Feel free to discuss these suggestions or add to them! If I wasn't clear enough, I will try to add to and clarify what I've already tried to describe. If I can recall any other ideas for suggestions I've had in the past, I'll be sure to post them up :D
Last edited by Mechadon on 07-04-08 at 01:13
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