esselfortium
Senior Member

Posts: 1809
Registered: 01-02 |
Recently I've been working on a certain project with a 35mb resource wad. There are nearly 500 flats and more than 3600 texture1 entries. Doom Builder regularly chokes on this, resulting in frequent crashes.
I don't have the necessary tools to mess with the DB source myself, nor do I really know what I would actually be able to do if I had them, so I'm wondering if anyone who's worked with the Doom Builder source thinks it would be possible to give it more texture memory, or whatever texture-related issue the problem is.
Would a fix be possible at all, or is it some major complicated bug that's only manifested when using large wads and that can't really be improved?
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