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bardcat
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Registered: 06-02


This is a problem that's sorta taken me back to pre-doom builder, when texture alignment was totally manual. When using high resolution textures with the Zdoom TEXTURES lump, DB2 recognizes them fine, however it aligns them as if they're not. For example, a 512x512 texture scaled a quarter of its original size doesn't get aligned according to how its been scaled. In visual mode, everything looks fine, but when you test your map in GZdoom or whatever, it's obviously not right. To align it, you have to multiply DB2's offset by the amount the texture has been scaled in the textures lump. which can take awhile. Seems like this would be an easy feature to include, but until then it looks like i'll be doing some math.. heh.

Old Post 05-28-09 01:17 #
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