KennyJC Posted June 12, 2009 I've always wanted to be able to copy paste sectors/groups of sectors and prevent lines that are originally impassible/one-sided linedefs turn double sided and cause leaks in the map. I've been getting around this by deleting the entire area that the pasted sector will inhabit, but it's still annoying. 0 Share this post Link to post
EDEdDNEdDYFaN Posted June 14, 2009 KennyJC said:I've always wanted to be able to copy paste sectors/groups of sectors and prevent lines that are originally impassible/one-sided linedefs turn double sided and cause leaks in the map. I've been getting around this by deleting the entire area that the pasted sector will inhabit, but it's still annoying. I thought this was only me, glad to see it's a common problem. 0 Share this post Link to post
caboose1408 Posted July 17, 2009 I completely agree. This problem bugged me so much in DB1. Hopefully it will be fixed. 0 Share this post Link to post
CodeImp Posted July 18, 2009 Not that common. I have not heard anyone else about this "major issue". Perhaps you could provide some steps to reproduce, with an example map? Because it is not obvious to me from your description. 0 Share this post Link to post
Remmirath Posted July 18, 2009 Make a sector near a wall, then copy and paste it on another part of the same wall. You'll notice that the wall becomes passable double-sided. 0 Share this post Link to post
kristus Posted July 18, 2009 I get this whenever I try to copy something to a wall with onesided textures. So the 1sided walls will merge into a 2sided and I have to go and fix it up after. In DB as well as DB2. EDIT that should be pretty easy to fix. By not having onesided linedefs collapse into a 2s if both of the onesided linedefs are facing the same direction. 0 Share this post Link to post
Creaphis Posted July 18, 2009 I just checked, and yes, it is a very easy bug to reproduce: 0 Share this post Link to post
Mechadon Posted July 18, 2009 I wondered about this myself (I think it does the same in the old Doom Builder). I wasn't sure if it was a bug or intended behavior though. It is very easy to reproduce though. The picture Creaphis posted shows that very well. 0 Share this post Link to post