Compwhiz128
Newbie
Posts: 5
Registered: 06-09 |
CodeImp said:
This is likely an issue with the video driver (or even on a lower level, the hardware). I can't tell what it is really, I didn't write the driver. You can try updating your video driver (visit the manufacturer website and look for driver updates). Or you may want to buy a real video card ("generic video adapter" doesn't sound like a credible video card). Sorry, I can't really help you with any solution other than that really.
Have you checked out this error on microsquishes webpage?
In Direct3D 9, Direct3D will allow the driver to return error codes such as E_OUTOFMEMORY, D3DERR_OUTOFVIDEOMEMORY, and D3DERR_UNSUPPORTEDCOLORARG so that an application would be able to respond to them. However, sometimes the API calls that generated these return types get loaded into a command buffer and are batched up to be sent to the GPU (see Controlling Runtime and Driver Optimizations). In this case, the errors cannot be relayed to the application when action needs to be taken, so the error code is consumed by the runtime and a note is made on the device object that this happened. Later when the application invokes IDirect3DDevice9::Present, IDirect3DDevice9::Present will return D3DERR_DRIVERINTERNALERROR. This is why the best approach for an application to take when receiving a D3DERR_DRIVERINTERNALERROR from IDirect3DDevice9::Present is to destroy and recreate the device.
http://msdn.microsoft.com/en-us/library/bb219761(VS.85).aspx
Im no developer so, no guarantees ^_^
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