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Nixot
Nowits


Posts: 223
Registered: 06-09


Ack! Doom builder kept crashing bad so I upgraded to doom builder 2 and... what the HELL. There is no feature to change the linedef selection radius! Bring it back, PLEASE! I don't want to use INS to add new linedefs! Please bring it back!

Also, please make a select none key for visual mode. I hate whenever I select another linedef the first one I selected changes too.

Also, please make a flip linedef button for the toolbar, as I use that button quite a lot.

Thank you.

Last edited by Nixot on 06-22-09 at 19:21

Old Post 06-22-09 19:12 #
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Alice Jameson
Mini-Member


Posts: 83
Registered: 02-09


There is a deselection key for Visual Mode. The default is "C". Also for the flip linedef you just have to highlight the lindef you want to flip and press "F".

Old Post 06-22-09 22:27 #
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Nixot
Nowits


Posts: 223
Registered: 06-09


Eh, thanks for the deselection key tip. I didn't spot it in the keys menu.

As for the F key, I'm not much of a shortcutty person. I prefer toolbar buttons.

Old Post 06-22-09 22:46 #
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Gez
Forum Staple


Posts: 2464
Registered: 07-07


A DB1 feature I'm missing: the ACS decompiler. When looking at a map with a BEHAVIOR lump but no SCRIPTS lump, DB1 automatically generates a decompiled SCRIPTS lump, but DB2 gives you a blank SCRIPTS lump.

Old Post 06-24-09 04:38 #
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Morpheus
Junior Member


Posts: 130
Registered: 01-08


Yeah, but DEACC didn't work with the newest compiled scripts. It just worked with old scripts (ie: Hexen ones, or old ZDoom maps), so i'm really not missing much here.

Old Post 06-24-09 08:24 #
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MasterOfPuppets
Member


Posts: 649
Registered: 07-03


the only thing I miss is the selection radius settings and the auto-stitch radius setting.

come to think of it though, it would also be nice if the "high quality display rendering" setting also turned on/off the beveled vertex icons. also anything that can be done to make DB2's "classic mode" as snappy and fast to react as DB1's would be great.

Old Post 06-24-09 08:24 #
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Gez
Forum Staple


Posts: 2464
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Morpheus said:
Yeah, but DEACC didn't work with the newest compiled scripts. It just worked with old scripts (ie: Hexen ones, or old ZDoom maps), so i'm really not missing much here.


Even if it just works with the Hexen scripts, it's already that. People don't usually remove the script lumps anyway, but when looking at the Hexen maps for reference (or just to check whether, say, a monster replacement mod would break it) it's handy.

Also, there's this.

Old Post 06-24-09 08:54 #
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Nixot
Nowits


Posts: 223
Registered: 06-09



MasterOfPuppets said:
the only thing I miss is the selection radius settings and the auto-stitch radius setting.


I really need that because I like to use the right mouse button to make my sectors.

Old Post 06-24-09 11:31 #
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Morpheus
Junior Member


Posts: 130
Registered: 01-08



Gez said:
Also, there's this.



Ah, yeah, i recall reading about that program.

Old Post 06-24-09 12:44 #
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DuckReconMajor
Senior Member


Posts: 1809
Registered: 01-09



MasterOfPuppets said:
DB2's "classic mode"
What is this you speak of?

Old Post 06-24-09 19:49 #
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MasterOfPuppets
Member


Posts: 649
Registered: 07-03


DB2 refers to the ordinary 2d map as "classic mode," as apposed to "visual mode."

Old Post 06-24-09 20:42 #
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DuckReconMajor
Senior Member


Posts: 1809
Registered: 01-09


Oh okay. Darn.

Old Post 06-24-09 20:43 #
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