Gez
Forum Staple
Posts: 2464
Registered: 07-07 |
Morpheus said:
Yeah, but DEACC didn't work with the newest compiled scripts. It just worked with old scripts (ie: Hexen ones, or old ZDoom maps), so i'm really not missing much here.
Even if it just works with the Hexen scripts, it's already that. People don't usually remove the script lumps anyway, but when looking at the Hexen maps for reference (or just to check whether, say, a monster replacement mod would break it) it's handy.
Also, there's this.
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