Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Abyssalstudios1

RESOLVED: 3d bridge issues

Recommended Posts

Okay. I'm trying to learn basic 3d bridges by using the "monkey see monkey do" method. It seems to involve a lot of sector overflow (that is, two sectors taking up the same area). However, DB2, instead of allowing this overflow, makes a load of miniature sectors, determined by the lines I use. I can see how this is helpful, but how do I disable this feature?

Share this post


Link to post

Like Boris said, sectors cannot overlap. Some vanilla Doom tutorials on 3D bridges can be found here. Some source ports have extended editing features that allow for better results, eg ZDoom's floor stacking feature or Eternity's linked portals.

Doombuilder has some configuration options. eg "stitch vertices range" and more importantly: "stitch vertices" (this last one under "default", but also accessible in the menu bar as an icon). Turning this off will alllow you to place a vertex on a line without it automatically splitting it. If it does split after a move, you can Edit -> Undo the split.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×