Gez
Why don't I have a custom title by now?!
Posts: 6458
Registered: 07-07 |
EarthQuake said:
With DeHackEd, you can change what monsters have the BossDeath codepointer, so the effect can theoretically be used with any monsters, although the same conditions apply.
Only with the pre-1.9 version of Doom that allowed UAC_DEAD to work. After that was changed, the bossdeath code specifically checked for level numbers and monster types.
ZDoom lets you change that quite easily with MAPINFO, since you can define any level special for a given map, and associate it to any monster you want (though if it doesn't call A_BossDeath when it dies, it's not going to work). Of course, if you use ZDoom, you can as well use ACS... Still, the MAPINFO approach is probably simpler for a newbie.
I suppose that all ports that have externalized map information (Eternity, Doomsday, etc.) have a similar capacity to let you redefine which monster triggers what when they're all dead.
EarthQuake said:
With the KeenDie codepointer, however, you can make a door open on any map after all of a certain monster is killed. Not sure if this is available on Doom/Ultimate Doom though, but it gives you some vanilla-compatible solutions.
As far as I remember, there's no map check, so it should work in an ExMy map as well.
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