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Pedro VC
Junior Member


Posts: 196
Registered: 02-09


Why the textures placed in the wad with Load (raw data) in XWE don't appear in Doom Builder (or DB 2)?

Old Post 12-30-09 22:06 #
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EarthQuake
9.5 on the Richter!


Posts: 2839
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What format were the files in before you imported them? Loading raw files means that there is no conversion being done when it's inserted. Doombuilder probably doesn't recognize the type of file that you've inserted.

Old Post 12-31-09 00:23 #
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Pedro VC
Junior Member


Posts: 196
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.BMP

Old Post 12-31-09 01:01 #
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XAwful
Warming Up


Posts: 17
Registered: 01-10


I think it's better to use PK3's to import raw textures.

Old Post 01-10-10 04:40 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05


Did you remember to add them to pnames and texture1 or whatever?

Old Post 01-10-10 06:42 #
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Gez
Why don't I have a custom title by now?!


Posts: 11260
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Pedro VC said:
.BMP


Is that format even supported by whatever Doom port you're using? It's definitely not supported by vanilla, and I know support for it is deliberately not implemented in ZDoom (use PNGs instead, they take less disk space).

Old Post 01-10-10 11:14 #
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