ArmouredBlood
Senior Member

Posts: 1806
Registered: 05-09 |
Not a pro on this, but I've lurked a while so here goes ...
As I understand it, doom in hexen takes hexen's parameter coding into doom (same engine, just doom has only a few actions with amounts, all hardcoded, i.e. the 'raise 512 units' action). You have to use a port that supports it though, the zdoom family is the general run-of-the-mill port for scripting etc., but others have their own script forms.
I'm not sure on which iwads it can use, but it should work with plutonia/TNT evilution if not ultimate doom, and yes doom 2 is the standard.
All you do with the doom in hexen format is load doom2.wad, maybe a resource wad if you want, make the map, then you can play it in any compatible port, zdoom-based ones are very easy to launch, just drag and drop the wad.
But really ... I would only bother with scripting if you're already used to writing it out. I map almost exclusively in boom and I can do basically whatever I need to make the gameplay how I want it. Voodoo dolls (boom's 'scripting', per say) help a lot though.
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