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jukenukem
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Posts: 15
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Hiya.

I am a newbie to Doom Builder.

I'm trying to make an outdoors level, so I set the ceilings to F_SKY but I can't make the outer walls invisible.

Please halp!

EDIT: I'm using Doom2 format!

Old Post 01-16-10 05:21 #
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jukenukem
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No responses yet. ;-;

Well, I figured out I could just leave the wall untextured, and it works in ZDoom, but I'm worried this will cause compatibility issues or something with other ports. D:

Someone say something. ;-;

Old Post 01-16-10 14:19 #
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PhilibusMo
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you need to make a thin sector the length of the wall you want to have a 'sky box effect' on and then lower the cieling of the sector to the point you want the wall to cut off. The cieling of that sector should be F_SKY3 (If that name isn't completely correct then I just mean the bog standard sky flat).
Have a look at the outer wall of doom 2 MAP12 'the factory' to see what I mean.

Hope that has answered your question.

Old Post 01-16-10 15:33 #
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GreyGhost
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Patience is a virtue. ;-)

This thread and taking a closer look at how wrap-around skies are done in Doom 2's Map01 should also help.

Old Post 01-16-10 16:01 #
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CodeImp
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This is a general editing question and hardly has anything to do with Doom Builder specifically. I'm moving this to the right forum, maybe you have more luck there.

Old Post 01-16-10 21:15 #
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SonicIce
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Posts: 114
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Tell us or show us exactly what you mean. It would look strange to just have the ground end abruptly into nothingness, so theres usually a wall a few feet high before the sky starts.

Here's an example:
http://jord.nm.ru/doom/skyz.wad

Old Post 01-17-10 06:01 #
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Kagemaru_H
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It's a lot easier in Hexen format with the ability to create line horizons, but whatever.

Old Post 01-17-10 06:30 #
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jukenukem
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Thanks guys! I finally figured it out using that example.

Now can anyone tell me how I can choose which sky texture to use? Sorry. Last question, I swear. >.<

Old Post 01-17-10 11:41 #
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GreyGhost
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Use F_SKY1, the game engine will replace that with whichever sky is appropriate for the map number.

Old Post 01-17-10 13:10 #
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