Ignis Affero
Green Marine
Posts: 39
Registered: 11-09 |
CodeImp said:
To do this, we would have to store the comments for the map elements (vertices/lines/sidedefs/sectors/things) in a separate location (such as a different file, or a different lump in the WAD file). But the problem is when a nodebuilder or other editor touches the map and changes the order in which elements are. And Doom Builder usually always runs a nodebuilder when you save your map, so it loses track of the index of map elements. Hence your comments end up in different locations.
Ah, so my idea wouldn't exactly work then. I was thinking of basically a comment Thing that you can place on the map where it is needed. To edit the comment you would right-click like any other Thing and a text box would appear. Once you have your comment set you could hover over it with the mouse cursor, in Edit Things Mode, and the comment would be revealed.
But I guess they wouldn't work unless the person was using Doom Builder and never tried to edit it in a different program.
I wouldn't mind giving it a shot if I were any good at C#.
Thanks guys!
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