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kittytaymar
Warming Up


Posts: 23
Registered: 05-10


When I tried to open my SLIGE-generated monster level in doombuilder 1.68, it just froze on me. The final doom engine plays it after a long wait, but doombuilder doesn't want to know. It has 8,734 sectors and 8,108 things. What's doombuilder s limit for maps?

Old Post 05-12-10 02:46 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8662
Registered: 01-08


Don't know of any sector limits in Doom Builder. If you can get the DOS or Doom95 engine to run your map it's more likely a case of DB 1.68 being unable to reconcile the errors, which you can expect to find plenty of in a large SLIGE map.

Old Post 05-12-10 05:24 #
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WTG
Warming Up


Posts: 28
Registered: 03-10


Maybe because there are so many things & sectors, it causes your game to lag so badly that it froze. It reminds me of one decorate item I made, I put that health item in the map and it froze completely.

Old Post 06-21-10 17:49 #
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Gez
Why don't I have a custom title by now?!


Posts: 11072
Registered: 07-07


You probably made a zero-length infinite loop somewhere. Something like this:
code:
Actor blah : blah { Blah properties blah States { Spawn: BLAH A 0 Loop } }

You make a zero-length infinite loop. The engine will never stop changing this actor's state to the next in the same tic, so it never gets to process the rest of the actors. The game effectively freezes.

Old Post 06-21-10 18:54 #
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magicsofa
Senior Member


Posts: 1385
Registered: 04-03


...As GreyGhost makes a concise answer, WTG and Gez arrive to take a huge dump.

Old Post 06-22-10 04:31 #
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Glaice
formerly Mr. Chris


Posts: 4857
Registered: 07-02


SLIGE? That old rusty RMG? Try Oblige

And yes, I am sure DB should handle a generated map of that size.

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Old Post 06-22-10 16:11 #
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