Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
AveryMaurice

How do I apply ACS Script to my map?

Recommended Posts

I typed it up in the Doom Builder script editor, saved it, and still doesn't work when I launch the map. I also dragged the script file into Skulltag itself and still no go. I am using Skulltag ACS script.

This is what I have, I think it should display "Test" on the screen (I'm still learning):

#include "zcommon.acs"

script 1 OPEN
{

int round = 0;
int dropoff = 0;
print (s:"Test");

}


Thanks
Avery

Share this post


Link to post

Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code

Share this post


Link to post
printz said:

Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code


Yes I compiled as well, still no go. :(

Maybe the code is wrong?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×