AveryMaurice Posted May 15, 2010 I typed it up in the Doom Builder script editor, saved it, and still doesn't work when I launch the map. I also dragged the script file into Skulltag itself and still no go. I am using Skulltag ACS script. This is what I have, I think it should display "Test" on the screen (I'm still learning): #include "zcommon.acs" script 1 OPEN { int round = 0; int dropoff = 0; print (s:"Test"); } Thanks Avery 0 Share this post Link to post
printz Posted May 15, 2010 Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code 0 Share this post Link to post
AveryMaurice Posted May 15, 2010 printz said:Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code Yes I compiled as well, still no go. :( Maybe the code is wrong? 0 Share this post Link to post
AveryMaurice Posted May 15, 2010 Problem resolved. Sorry for wasting anyones time. : P 0 Share this post Link to post