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AveryMaurice
Forum Regular


Posts: 897
Registered: 10-08


I typed it up in the Doom Builder script editor, saved it, and still doesn't work when I launch the map. I also dragged the script file into Skulltag itself and still no go. I am using Skulltag ACS script.

This is what I have, I think it should display "Test" on the screen (I'm still learning):


#include "zcommon.acs"

script 1 OPEN
{

int round = 0;
int dropoff = 0;
print (s:"Test");

}


Thanks
Avery

Old Post 05-15-10 19:36 #
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printz
CRAZY DUMB ZEALOT


Posts: 8891
Registered: 06-06


Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code

Old Post 05-15-10 19:39 #
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AveryMaurice
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Posts: 897
Registered: 10-08



printz said:
Did you click on the compile button in the script window? If you only save, Doom Builder will store the source code in your wad, not the binary code


Yes I compiled as well, still no go. :(

Maybe the code is wrong?

Old Post 05-15-10 19:40 #
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AveryMaurice
Forum Regular


Posts: 897
Registered: 10-08


Problem resolved. Sorry for wasting anyones time. : P

Old Post 05-16-10 00:43 #
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