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E1M1
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Posts: 3
Registered: 05-10


Does anyone know how to make rain using Doombuilder or any other editor?

Old Post May 18 2010 00:06 #
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AveryMaurice
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A Google search turned up this thread: http://www.skulltag.net/forum/viewt...hp?f=10&t=23505

Might help if you understand a bit of ACS scripting from the looks of it.

Old Post May 18 2010 00:27 #
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Mordeth
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Try Realm667, this contains a nice collection of special effect objects to be used with ZDoom.

Old Post May 18 2010 07:37 #
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E1M1
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WOW! Thanks for the help. That was exactly what I was looking for.

Old Post May 18 2010 14:46 #
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Agent-H
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Here's a quicker way, copy and paste what I wrote down (use this if you don't have the ability/don't want to download from realm667.com):

Here's some code (you'll need to provide grafx for the rain droplets and sound for the ambience):
code:
actor RainSpawner { Height 1 Radius 1 Renderstyle None Projectile +NOINTERACTION +CEILINGHUGGER +NOCLIP States { Spawn: TNT1 A 3 A_PlaySound("ambient/rain") TNT1 AAAAAAAA 3 A_SpawnItem("RainDroplet") Loop } } actor RainDroplet { Height 2 Radius 1 Speed 0 Renderstyle Normal Projectile +NOINTERACTION +NOCLIP -NOGRAVITY States { Spawn: RAIN A 1 Loop Crash: RAIN A 0 A_PlaySound("ambient/raindrop") RAIN B 1 RAIN BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 A_FadeOut(0.05) Stop
I made this up on the spot. You'll want to put editor numbers after the actor names if you want to use it in something like DoomBuilder.

Last edited by Agent-H on May 19 2010 at 16:42

Old Post May 19 2010 16:37 #
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E1M1
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great thanks ill give it a try.

Old Post May 19 2010 16:50 #
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