Agent-H
Banned

Posts: 63
Registered: 04-10 |
Here's a quicker way, copy and paste what I wrote down (use this if you don't have the ability/don't want to download from realm667.com):
Here's some code (you'll need to provide grafx for the rain droplets and sound for the ambience):
code:
actor RainSpawner
{
Height 1
Radius 1
Renderstyle None
Projectile
+NOINTERACTION
+CEILINGHUGGER
+NOCLIP
States
{
Spawn:
TNT1 A 3 A_PlaySound("ambient/rain")
TNT1 AAAAAAAA 3 A_SpawnItem("RainDroplet")
Loop
}
}
actor RainDroplet
{
Height 2
Radius 1
Speed 0
Renderstyle Normal
Projectile
+NOINTERACTION
+NOCLIP
-NOGRAVITY
States
{
Spawn:
RAIN A 1
Loop
Crash:
RAIN A 0 A_PlaySound("ambient/raindrop")
RAIN B 1
RAIN BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 A_FadeOut(0.05)
Stop
I made this up on the spot. You'll want to put editor numbers after the actor names if you want to use it in something like DoomBuilder.
Last edited by Agent-H on 05-19-10 at 16:42
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