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XAwful
Warming Up


Posts: 17
Registered: 01-10


Using Doom builder to make a level I find that the monsters are missing when I play the level. What is this?

Old Post 08-04-10 04:12 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8827
Registered: 01-08


It's most likely you've either used the -nomonsters command line option (maybe set and forgotten in Doom Builder) or the monster's sprite wad isn't being loaded when playing. Could you give us a few more details - the source port you're mapping for, standard or custom monsters, missing or replaced by exclamation marks, separate sprite wad or merged with your map wad?

Old Post 08-04-10 04:59 #
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XAwful
Warming Up


Posts: 17
Registered: 01-10


Ah, yes, It's skulltag, and all monsters - custom and not - that are affected. They just don't appear. No "!" or anything.

Old Post 08-04-10 06:51 #
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GreyGhost
Why don't I have a custom title by now?!


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If it only occurs when testing in Doom Builder - check your testing config (Customize parameters) and delete -nomonsters from the parameters if you find it, otherwise check Skulltag's gameplay options. If your wad has a CMPGNINF lump - check the DMFlags setting. Apart from that I don't know what to suggest.

Old Post 08-04-10 16:32 #
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boris
meow


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Also make sure that the thing flags are set correctly.

Old Post 08-04-10 17:09 #
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XAwful
Warming Up


Posts: 17
Registered: 01-10


Ok, well because I can find nothing wrong with my wad, I am assuming that it is the other wad it's being run with, as I have found that my wad by itself works fine. Thanks for the help, all.

Old Post 08-05-10 04:58 #
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.:=JshPuppy=:.
Newbie


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Registered: 07-10



XAwful said:
Ok, well because I can find nothing wrong with my wad, I am assuming that it is the other wad it's being run with, as I have found that my wad by itself works fine. Thanks for the help, all.


ARE YOU INSULTING MY ABILITIES TO MAKE A CUSTOM WAD!?

Old Post 08-05-10 05:50 #
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