Mordeth
Administrator
Posts: 1862
Registered: 05-00 |
Russell,
Do you know how two 'squares' can be the same sector? Normally, you'll get that when splitting a sector into two halves. Dummy sectors are the same: the designer creates two sectors... one inside the level (A) and the other 'unused' inside the void (B), then merging the two sectors (or, applying sector references to A for sector B).
Dummy sectors are commonly used for tricks, usually to create a floor / height reference for instant up/down triggers. To make these triggers silent in-game, you would have to create dummy sector B first, then A, and then merging A with B. Also, place sector B a good distance away from the player position at that time.
Examples of dummy sectors in action can be found at Doomworld Editing Tutorials, especially the bridge tutorials.
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