Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

Posts: 5536
Registered: 12-00 |
VileSlay said:
hey, that mapinfo lump stuff looks pretty cool. would it be possible to execute a script with the baron/cybie/spidey specials? I was also wondering about spawnable things and how they work. would it be possible to, say, kill a couple of barons and then have a cyberdemon spawn?
Yes to all the above. But MAPINFO isn't really needed to do any of it. ANY monster in Zdoom can have a special allocated to it (I know how to do it in DeePsea, but not other editors). The specials can be simple actions like open a door or raise a platform etc but you can also get it to execute a script and thereby do all sorts of complex things. In DeePsea, setting a special is easy. It's all menu driven in the thing editor. With the newer versions there is a "special" button, in slightly older versions there is a "Thing special" on the thing type menu.
And to be clear, I mean you can give any individual monster the special. This is not a blanket change like Dehacked would make to change all monsters of one type. If you have a level with 100 imps on it, you can make one of them the crucial one that needs to be killed to execute your special action, or you can set up scripts to be activated when all or even a select few monsters of one type are killed. Also, pick up items can be given specials that are activated when you collect them.
However, you're getting to the edge of what I can be helpful with. My scripting efforts are trial and error at best. We need the scripting gurus to take over now. :-)
__________________
Meek
|