Enjay
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Posts: 5536
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Lazer said:
Where would I go to find these new Zdoom deh pointers?
I found quite a few by simply raking through the source. Some work, and some things that looked like deh pointers or bit mnemonics either didn't work, or weren't supposed to in the first place. Because they are all part of the as yet unfinalised version, there is no documentation that lists them (yet).
Incidentally, I asked Randy about the fact that projectiles that had these bits added no longer worked as projectiles normally do, and I got the following answer:
"These two properties live in the flags2 field for the actor defaults. Specifying any of those flags clears the entire field back to 0, so you need to add back the PCROSS, IMPACT, and NOTELEPORT flags."
I haven't tried it yet, but I guess that's that cleared up.
Edit: Tried it and yup it all works. It's fun using the Doom plasma gun to freeze Hexen enemies. :-)
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Meek
Last edited by Enjay on 09-30-02 at 22:33
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