Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > custom sounds are dud
 
Author
All times are GMT. The time now is 07:04. Post New Thread    Post A Reply
rf`
Dr. Nosign


Posts: 8216
Registered: 11-01


I'm having a problem with the sounds that imported, and are using with the SNDINFO lump for Zdoom, In doom, these all sound all staticky, serious loud annoying mess. I am importing a few Quake2 sounds, using Quark 5.10. Also I don't really have a sound editor, just the crappy windoze thing. If anyone can help, please?

__________________
Released wads and other doom crap

Old Post 10-01-02 21:39 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


What format are the sound files in?

Old Post 10-01-02 23:37 #
The Ultimate DooMer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
deathz0r
Bitch fuckin' stole me chaingun!


Posts: 3612
Registered: 01-01


they should be wav, 22050khz. i don't think zdoom can support anything higher.

__________________
Your wad deserves zero out of five stars

Old Post 10-02-02 00:03 #
deathz0r is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 8216
Registered: 11-01


i figured out how to fix it, instead of importing the wav with nwtpro, i just used wintex. simpfix

__________________
Released wads and other doom crap

Old Post 10-02-02 02:38 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Sphagne
Member


Posts: 368
Registered: 06-02


ZDoom now supports a type of compression for sound lumps ask randy for it in ZDoom forums, your large sound lumps would be 2 or 3 times smaller!

Old Post 10-02-02 03:28 #
Sphagne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


does that work with wave files? I could really use that, as I've got about 4 megs worth of sounds in my Zdoom project (and of course wav files don't zip at all well....)

Is that just the latest version of ZDoom or does it work with 1.23 beta 33?

Old Post 10-02-02 07:50 #
The Ultimate DooMer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3303
Registered: 03-02


Sphagne is talking about compressing sounds using Ogg (Vorbis). Since ZDoom will support anything FMOD will support (and the above statement about ZDoom maxing out at 22050hz is NOT true, by the way, because FMOD supports more), ZDoom will play .MOD/.XM/.IT, .MP3, .OGG, .WAV...

Ravage: Find the console command to increase your sample playback rate. Turn it up to 44khz.

__________________
Everything is under control.

Old Post 10-02-02 13:35 #
Ultraviolet is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 8216
Registered: 11-01


I guess wintex automatically does that, cuz I it worked then.

__________________
Released wads and other doom crap

Old Post 10-03-02 03:14 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3303
Registered: 03-02


WinTex automatically converts anything it recognizes as a sound to 11khz, last I heard/read/tried.

__________________
Everything is under control.

Old Post 10-03-02 03:56 #
Ultraviolet is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 07:04. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > custom sounds are dud

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.