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deathz0r
Bitch fuckin' stole me chaingun!


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for me, i'd say 6 or 7.

detailed self-review:

creativity/originality: 10 - I think of the most craziest stuff ever. Even Hyena says I'm crazy. And now that I'm learning ZDoom stuff again... mwahahahaha!
detailing: 4 - I suck, unless I really put dedication into it. However, I'm prone to using doom2.exe tricks.
gameplay: 9 - Believe it or not, I have a really good sense of item and monster placement. I don't usually put in much health, though.

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Old Post Nov 3 2002 14:34 #
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Kid Airbag
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Tarin said:
When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week?

Just cause we're so amazing it doesn't mean we aren't lazy basrads :P

Fine, I'll give myself a -5 for getting wads done.

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Old Post Nov 3 2002 14:35 #
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deathz0r
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Ultimate DooMer said:
12 for innovative ideas/concepts

elaborate on your definition of "innovative ideas/concepts".

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Old Post Nov 3 2002 14:37 #
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deathz0r
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Archvile64 said:
Fine, I'll give myself a -5 for getting wads done.

work on udm2 you lazy basrad

while i'm on subject, why are you never on AIM?

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Old Post Nov 3 2002 14:38 #
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The Ultimate DooMer
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deathz0r said:
elaborate on your definition of "innovative ideas/concepts".

New level designs/themes that had never been done before (eg. remote island, a ship at sea, barren desert, a map with no walls), clever new features that are really cool (eg. blackout, flooding mine, elemental tests, timed sections) and concepts like setting all the levels in a world (together with a storyline), so you feel like you're actually going places while playing it.


/me now sits back and awaits the inevitable flamewar...

Old Post Nov 3 2002 19:17 #
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DOOM Anomaly
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Ultimate DooMer said:
(eg. remote island, a ship at sea, barren desert, a map with no walls)

Well to tell the truth, I was going to, but now u just ruined the whole thing :P

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Old Post Nov 3 2002 19:19 #
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The Ultimate DooMer
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DOOM Anomaly said:
Well to tell the truth, I was going to, but now u just ruined the whole thing :P

blame deathy, he asked the question....

But you can still do a map like that. Just because I made a map like that a year ago (Fragport map 31) doesn't mean you can't make one as well. (as long as it's different from mine)

Old Post Nov 3 2002 19:29 #
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Kid Airbag
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deathz0r said:
work on udm2 you lazy basrad

No.

Actually, I'm working on Freedoom. Really. I've got a level done already, and I'm on a good roll with another one.

while i'm on subject, why are you never on AIM?
Have you tried adding Hyzdu the Dragon to your buddy list?

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Old Post Nov 3 2002 21:54 #
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deathz0r
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Ultimate DooMer said:
a map with no walls

that's easy to do, plus it's not original.

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Old Post Nov 4 2002 02:28 #
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deathz0r
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Archvile64 said:
Have you tried adding Hyzdu the Dragon to your buddy list?

did just then.

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Old Post Nov 4 2002 02:30 #
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The Ultimate DooMer
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deathz0r said:
that's easy to do, plus it's not original.

Of course it's easy to do, (especially with custom graphics) but why was it not original? (in other words, who got there first?)

Old Post Nov 4 2002 11:44 #
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DooMer 4ever
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Hmm, maybe

8 for architecture
7 for detail
6 for gameplay

Old Post Nov 4 2002 11:47 #
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Mordeth
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DooMBoy said:
I would rate myself at about a 7.
I take it you finally got doors working properly? :)

Old Post Nov 4 2002 13:42 #
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boris
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Mordeth said:
I take it you finally got doors working properly? :)

Ouch. That had to hurt :)

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Old Post Nov 4 2002 13:51 #
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Torn
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Tarin said:
When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week?

Because we are slow... :P

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Old Post Nov 4 2002 15:36 #
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DooMBoy
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Tarin said:
When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week?

I sent my version of E1M8 to the /newstuff, but it didn't show up. Right now, I'm hip deep in my rendition of E1M7 :)

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Old Post Nov 4 2002 17:08 #
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Mordeth said:
I take it you finally got doors working properly? :)

ZING!

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Old Post Nov 4 2002 21:03 #
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rf`
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Mordeth said:
I take it you finally got doors working properly? :)

. . .

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Old Post Nov 4 2002 21:08 #
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Enjay
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DooMBoy said:
I sent my version of E1M8 to the /newstuff, but it didn't show up.

Did you actually send it to /newstuff, or /incoming?

You are supposed to upload to /incoming. From there it is vetted to see if it complies with the archive rules, and then it is moved to /newstuff and its permanent home in the appropriate archive directory. You should not try to upload to /newstuff

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Old Post Nov 4 2002 21:42 #
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deathz0r
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Mordeth said:
I take it you finally got doors working properly? :)

heh, it took me four and a half years to make a two-room level.

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Old Post Nov 4 2002 22:01 #
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Enjay
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Mordeth said:
I take it you finally got doors working properly? :)

Rather oddly, and just by chance, the first moving sector effect I ever got to work was a rising staircase. The problem was, it took me another 6 or 7 years to figure out how I'd managed to get it right in the first place as every one I tried after that didn't work as I wanted or expected it to.

:-/

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Old Post Nov 4 2002 22:12 #
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timmie
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a solid 1. Seriously. That's why I'm a programmer...

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Old Post Nov 4 2002 22:17 #
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I'll be generous and give myself a 7.

I've shied away from some of the advanced tricks as they had a tendency to fuck-up with Gl ports (Jdoom in my case), but the gwa-build mode on GlBSP seems to sort these out completely, so i've been using a lot of instant-floor tricks as well as transparant doors in the latest wads.

As for the lack of maps on /newstuff - we've released one teaser from our megawad project. Maybe a few more later on.

The best bit about editing lately, tho, is the XGdata. The scripting, ambient sounds, coloured lighting and linked events lend to the atmosphere.

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Old Post Nov 4 2002 22:21 #
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myk
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Spike said:
I've shied away from some of the advanced tricks as they had a tendency to fuck-up with Gl ports (Jdoom in my case), but the gwa-build mode on GlBSP seems to sort these out completely, so i've been using a lot of instant-floor tricks as well as transparant doors in the latest wads.

Neat. I might then compile a GL-ready version of my maps then, since I rely on many of these for effects (it being a doom-compatible WAD.)

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Old Post Nov 5 2002 00:19 #
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The Ultimate DooMer
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Spike said:
As for the lack of maps on /newstuff - we've released one teaser from our megawad project. Maybe a few more later on.

Is that for this week's newstuff? If so, which wad is it?

Old Post Nov 5 2002 23:57 #
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Kid Airbag
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Ultimate DooMer said:
Is that for this week's newstuff? If so, which wad is it?

Nah, they released one a while ago...

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Old Post Nov 6 2002 01:28 #
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Sphagne
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Hmm, somewhere between 1-10 compared to others. ;)

Old Post Nov 6 2002 11:28 #
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TheHighestTree
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I hate rating myself :P

...but I consider myself in 7 or 8 range...i've actually never released a map yet (damn megawad), but i have ~2 years experience. I can only edit vanilla levels, but they usually turn out quite well once i'm done, especially gameplay-wise

Old Post Nov 6 2002 16:05 #
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