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Doom_Child
Green Marine


Posts: 40
Registered: 12-02


I wan to make my own baddies for a doom mod im bilding. I dont want to replace an skin or sime thing like that. I talking form scratch

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Old Post 12-09-02 19:41 #
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boris
meow


Posts: 3629
Registered: 05-00


- Modify the source
- Use DDF
- Use VavoomC
- To some extend you can use Dehacked

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Old Post 12-09-02 20:21 #
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Ichor
The Mysterious Red Square


Posts: 6937
Registered: 07-02


Or modify the JDoom .dll file, which is basically the same as modifying the source code. If you must replace a monster, use the Nazis. They are just begging to be replaced. Maybe you could replace the Keens as well.

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Old Post 12-09-02 21:46 #
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Doom_Child
Green Marine


Posts: 40
Registered: 12-02


I got an idea for a new boo sthat will make the cyber easy to kill.

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Old Post 12-11-02 18:16 #
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Fredrik


Posts: 11685
Registered: 05-00


A graphics editing program might be useful.

Old Post 12-11-02 20:27 #
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Nanami
not a woman


Posts: 2681
Registered: 07-02


I have a couple "new" monsters in some upcoming levels. I'm only using DeHacked, though. Several source ports have the option to create new monsters from scratch, but I try to make it so my levels will work in whatever port. I used DeHacked to make some new enemies. For example, making spectres of monsters is a good place to start. Spectre imps are good.

I played a good wad that made a completely invisible monster that is unable to be killed, made no sound and attacks rather quickly, then put it behind a fake wall so that it acts like the fireball launcher from Rise of the Triad.

Stronger Barons are good. Copy and paste a Baron's information to something like Dead Lost Soul or Commander Keen and then change the color bits so that the green in him appears red (this will change his hands as well as blood, but not his projectile unfortunately). You can also make him faster and with more HP. The disadvantage is that he WILL fight with normal Barons or Hell Knights. But they make good Mid-bosses if you speed them up.

You can also copy and paste the Cyberdemon to something and decrease his HP to make a Cyberdemon mid-boss. These will also fight with normal Cyberdemons.

One thing I did do for an upcoming level is replace the Nazis with Player graphics, so that you have a Nazi that looks like the Doom Marine. He still attacks the same way, though. I changed his speed so he's very fast, cranked up the HP, changed the color to red, and changed the sounds of course. You now have an evil marine like a zombie, but still in his outfit! The way the nazis attack tends to be painful when they have 200+ health and can move as fast as an Arch-Vile.

There will be a sort of "new" monster in Dream.wad when it's released. You should know it when you approach the room, so look for it.

The other day I made a new "boss" with DeHacked and some graphics replacing. I made the Cacodemon have 16,000 HP and move a lot faster with a lower pain chance and faster reaction time, then changed the frames for several monster attacks to make it attack like a sped-up Mancubs, then a Revenant. So you have seven fireballs coming at you, one of which heat-seeks. To make him more difficult, I made his pain sequence include a Pain Elemental's Lost Soul spawn, and then just to make him impossible to punch, I replaced his close range attack with a very sped-up Cyberdemon, so you're hit with three rockets at once. Then I went through and replaced all the frames I needed to with the Fire Imp from Hexen or Heretic, I forget which one. It was interesting, but got rid of about five monsters total.

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Old Post 12-11-02 20:50 #
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Lazer
Member


Posts: 362
Registered: 03-01


After reading the above post. I have found something I can agree about today. Listed to the above post.

Old Post 12-12-02 04:27 #
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Nanami
not a woman


Posts: 2681
Registered: 07-02


Pardon? I didn't understand that post. =/

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Old Post 12-13-02 20:38 #
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Lazer
Member


Posts: 362
Registered: 03-01


Basically I just said that your post was the best thing I had seen all day and that I completely agree on it.

Old Post 12-13-02 21:07 #
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Nanami
not a woman


Posts: 2681
Registered: 07-02


Oh. Well thanks. ^_^ I usually try to put an informative and helpful post, and since I have a bunch of experience playing around and doing weird things with DeHacked, I figured I'd post that.

I always do weird things when I try and teach myself how to use DeHacked, like make Cyberdemons have the projectile bit so they blow up when they hit the wall, or make a laser-mine floating BFG attack. That was cool. And who could forget the automatic corpse-launcher?

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Old Post 12-13-02 21:10 #
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Tyockell
I'll break my hands on your face


Posts: 1359
Registered: 08-02


Well iv been using wintex 4.3 for quite sometime and have modified the immoral conduct SE mod which runs on edge 1.27 alot. Changing alot of sprites, sounds some patches stuff like that but id like to be able to make a whole new weapon from scratch. Without taking any other items or weapons away so what should i use that isent incredibly hard to use/piss me off???
thanks appreciate it alot

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Old Post 12-18-02 23:20 #
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Nick Perrin
Enjay's bodyguard


Posts: 1343
Registered: 11-02


Use DDF. EDGE. What is used in ICD-SE. E-mail me if you want to learn some stuff, how to make a simple new weapon. E-mail is in my profile.

Edit:DDF is quite easy. Although there are some cool tricks you have to figure out for yourself that are not listed in any docs or tuts, kinda like what Kara did with her new "boss"(see above). Except with DDF there are way more possibilities.

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Old Post 12-20-02 15:42 #
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