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Lazer
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Are the spawnspot commands working now in this new version? I want to release the new Underworld Beta with some new weapons/enemies but I can't seem to get the script for it working...

Old Post 12-13-02 21:41 #
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Biffy
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Yes, the spawnspot command has been working for months. I posted an example some time ago....looking......
http://www.doomworld.com/vb/showthr...light=spawnspot

Old Post 12-13-02 21:54 #
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Lazer
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I added this into one of my scripts and got no results...

spawnspot ("crossbow", 230, 0, 0);

I have a mapspot with a tag of 230, and I know the script is being executed. Also, when I type in "summon crossbow" a crossbow appears infront of me (I have the resorces). So whats wrong?

Old Post 12-13-02 22:56 #
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Biffy
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It should work. Have you made sure the map spot is accidentally not flagged for the skill level you're using? Multiplayer? Is it set near a wall or other object (that tends to interfere). Is it set with z-coordinate below the surface or above the ceiling?

Hmm, I wonder if crossbow needs to be capitalized, Crossbow...?

Last edited by Biffy on 12-13-02 at 23:30

Old Post 12-13-02 23:13 #
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The Ultimate DooMer
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Make sure the fighter, cleric, mage, single, coop and deathmatch boxes are checked (I hate it when you put a new thing in and they're not checked by default - it's happened many times before).

While we're on the subject of new weapons, are the 3 new heavy weapons (including that flamethrower) still going to be in it?

Old Post 12-13-02 23:37 #
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Lazer
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Ahh you played it :]

Yes they will. The flamethrower has MUCH better flame graphics (on the gun) so it doesn't look like something brewed up in paint. The explosive plasma is going to be a new weapon (also with all new graphics). It will replace the pheonix rod (spawned from heretic). The Pentagram weapon... we'll see. It was kinda a waste of space with weapons. I might get rid of it unless we get some kind of DDF support in Zdoom. I also will be making replacement graphics for the crossbow. This will make an interesting early in game projectile weapon. (I say this because the weapon is quite weak when compared to doom monsters) I just got through sorting out all my wad stuff so everything is all in order and can be worked on with ease. All that is left is to fix up a few things in the levels and a few sprite/deh things and a release should be out...

EDIT: I just tried out capitalizing "Crossbow" and it worked. Thanks.

Old Post 12-14-02 01:31 #
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Enjay
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Lazer said:
I just tried out capitalizing "Crossbow" and it worked. Thanks.


Heh, I was going to suggest that spawnspot was case sensitive.

I guess you probably know this, but if you start a log file using the console

logfile log.txt

and then type

dumpclasses actor

you'll get a list of all the correct actor names in a file called log.txt, in the correct format (capitalisation-wise that is). Nice and easy for copying and pasting, or simply to check you have the name right.

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Old Post 12-14-02 01:49 #
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Lazer
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I knew you'd come and have something that was left out to say. :]

Old Post 12-14-02 02:22 #
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The Ultimate DooMer
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Lazer said:
Ahh you played it :]


I reviewed it...

Old Post 12-14-02 02:45 #
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Lazer
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Ultimate DooMer said:


I reviewed it...



I was in too much of a confused state seeing it released to pay attention to who reviewed it. But thanks about the review cuz I remember it was one of the nicest reviews that week...

Old Post 12-14-02 02:53 #
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Ichor
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Will the flamethrower look anything like this?

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Old Post 12-14-02 03:06 #
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Enjay
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Lazer said:
I knew you'd come and have something that was left out to say. :]


:-)

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Old Post 12-14-02 13:45 #
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Biffy
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Enjay said:
xxx
I guess you probably know this, but if you start a log file using the console

logfile log.txt

and then type

dumpclasses actor
xxx


In fact, that's exactly how I came up with the 'case' suggestion...saw all of those actors in the list with upper case first letters...who woulda' thunkit?

Old Post 12-14-02 15:33 #
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