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Rotting Corpse
Sometimes I fall down


Posts: 1605
Registered: 12-02


Has any oen made a Icon Of Sin that is not a face on a wall. If not how do you make things taller then a cyber demon?

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Old Post 12-19-02 19:37 #
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Ichor
The Mysterious Red Square


Posts: 6938
Registered: 07-02


There are two ways that I can think of:

1 - Sprite scaling to make the monster look bigger.
2 - A lot more complicated way is to modify the source code. Then create a monster with two or three parts, one on top of another, and make it so that the individual parts move together in unison. Like I said, it's possible, but sort of difficult.

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Last edited by Ichor on 12-19-02 at 21:28

Old Post 12-19-02 21:18 #
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The Heretic
chocolate!!111


Posts: 158
Registered: 05-02


Ive made an Icon of sin without face......

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Aye

Old Post 12-20-02 22:26 #
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The Heretic
chocolate!!111


Posts: 158
Registered: 05-02


In your doom editor theres a 'thing' called boss shooter. placing that will send monster boxes to each spawn spot you have your map. The structures/stuff you choose to surround the boss shooter is up to you. Thats how icon of sin works, the face aint necersary. Place that john romero head where you want it to be hit. Leave it to you to think of systems to kill him.

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Old Post 12-20-02 22:28 #
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Imp
I'LL CUT YOU BITCH!


Posts: 939
Registered: 10-02



Demons Hand said:
Has any oen made a Icon Of Sin that is not a face on a wall. If not how do you make things taller then a cyber demon?


Lame doom has a icon of sin without a big goat face.

Old Post 12-26-02 00:01 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02



Demons Hand said:
Has any oen made a Icon Of Sin that is not a face on a wall.


Yep. I've made them as reactors in both my DooM 2 wads. One you shoot normally and one you don't...

Old Post 12-26-02 00:23 #
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