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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


When I take an existing DooM 2 texture, flat or sprite and colourise it in Paint Shop Pro, the colour goes all crappy when loaded into a wad with Wintex. (as if I was going from 24-bit to 256 colours, even though I'm not, as they're 256 colours to start with - PSP even says so)

When I play around with the various features (brightness, hue, saturation etc.) I can sometimes get it to screw up less, and with some colours (eg. red, grey) it doesn't screw up at all.

Is this a fault in PSP (does it always save bitmaps as 24-bit, thus producing this effect), or am I doing something wrong? Is there a better way of doing this (apart from doing it manually with Paint, which takes forever)

Old Post 12-28-02 18:37 #
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Ichor
The Mysterious Red Square


Posts: 6934
Registered: 07-02


I have to deal with this problem all the time. Before putting the picture in Wintex, apply the Doom 2 (or Heretic or Hexen, depending on the game you're working with) palette to it (Nearest color matching). This way, Wintex won't foul up the colors.

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Old Post 12-28-02 19:26 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


In which case, where is the DooM 2 palette found? (assuming you mean load the palette in with PSP)

Old Post 12-28-02 21:48 #
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rf`
Dr. Nosign


Posts: 8215
Registered: 11-01


Take any graphic, and save the pallete from there. Now you have the Doom Pallete. :)

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Old Post 12-28-02 21:54 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


http://members.dodo.net.au/~mmnpsrsoskl/doompal.zip

Use that as your base for your palette :P

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Old Post 12-29-02 00:35 #
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