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zark
is more awesome than Ralphis


Posts: 1792
Registered: 07-00


OK, so I'm making some custom decor for one of my Wads. I've made my DECORATE lump and shoved it in my Wad, but I get the following error when starting up ZDoom:

Class AZRock1 already registered.

And ZDoom bombs out. Here's the first decoration in the DECORATE lump, the rest are pretty similar:

ZRock1
{
DoomEdNum 20000
Sprite RCK1
Solid
Height 8
Radius 8
}

I don't know what the problem is, can anyone shed light on the situation?

Old Post Jan 11 2003 23:49 #
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Epyo
Dude


Posts: 2967
Registered: 06-02


I've never heard of a DECORATE lump, where'd you find info on this?

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Old Post Jan 12 2003 00:46 #
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zark
is more awesome than Ralphis


Posts: 1792
Registered: 07-00



Epyo said:
I've never heard of a DECORATE lump, where'd you find info on this?

Slayer sent me some stuff on it in #zdoom, stuff that he'd got from Randy I think. It came up when I asked how to create totally new things in ZDoom.

Old Post Jan 12 2003 00:49 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4719
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Epyo said:
I've never heard of a DECORATE lump, where'd you find info on this?

I heard about it on the zdoom forums, then I asked about it. Now I can create tons of new scenery things without replacing existing ones. (and make them appear in WA)

ZarcyB said:
I don't know what the problem is, can anyone shed light on the situation?

It could be that you're missing the following line:

ZRock1
{
DoomEdNum 20000
Sprite RCK1
Frames "A"
Solid
Height 8
Radius 8
}

(well, that's the only difference between yours and mine, which works fine)

The other possible thing could be that you're using ZDoom 1.23b33, and DECORATE requires a 2.0 beta.

Old Post Jan 12 2003 01:07 #
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Enjay
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Posts: 6715
Registered: 12-00


What Ultimate DooMer says is certainly correct. You should tell Zdoom which sub sprite to use in the way he says. If you don't do that, ummm I actually don't know what will happen. Maybe an invisible thing?

Anyway, on to your problem. It's actually exactly what Zdoom says it is, ie Class AZRock1 already registered. There is already an actor in Zdoom called Zrock1. In fact there are Zrocks 1-4. These are Hexen items and part of the Zdoom exe. You cannot have 2 actors of the same name, so that's why your decorate bombs out.

If you want to see a list of all the actors already defined in Zdoom, type the following at the console:

logfile log.txt
dumpclasses actor

That will create a file (log.txt) in your Zdoom directory which captures the console output. In this case the console output will be a list of all the valid actors in Zdoom.

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Old Post Jan 12 2003 01:33 #
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zark
is more awesome than Ralphis


Posts: 1792
Registered: 07-00


I LOVE YOU GUYS SO MUCH!

Heh, thanks, I got it working now, this has saved me so much pain and anguish!

/me thanks everyone

Last edited by zark on Jan 12 2003 at 01:53

Old Post Jan 12 2003 01:40 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Where can I find more information on the DECORATE lump?

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Old Post Jan 12 2003 07:03 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Same place I did.

Old Post Jan 12 2003 11:56 #
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