Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Need detailed list of Sprites
 
Author
All times are GMT. The time now is 09:49. Post New Thread    Post A Reply
BlueBeast
Mini-Member


Posts: 58
Registered: 12-02


Is there a detailed list of sprites posted somewhere? I'm trying to catagorize all the images (graphics, text, sprites etc) and though 95% of ctagorizing is a no brainer, i'm getting confused and i want to make sure i have everything in their respective folders for easy editing.

Some of the issues i'm facing involves some groupings of sprites...

such as
the apparently 2 groupings of mancubus fireballs... almost identical...

What sprites compose the rocket trails from the revanant...

what sprites are used for the teleporter, the archviles 'attack', the spawnspot 'fire'...

and why are there Blue plasma bullets, or 2 similar BFG plasma blasts?

I'm not looking for someone to answer all these, since there will be more thinngs ill need help with on this... but a list of sprites and grahics with a brief description of some of the groupings would be most helpful.

Ive tried cross referencing the names of sprites between dehacked, wintex, doomview... but thats not exactly working either.

please... show me the way!

p.s. I'm relatively new to the doomworld forums, so please be patient with me when i screw up my postings! Thanks I do like it here.

__________________
Weapons all TC'd, now all left is sprites,patches,textures,sounds,monsters and levels! aw heck...

P4 3.0GHZ 800MHZ FSB 1 Gig DDR ram
36 GIG 10k RPM Raptor (SATA)
120 gig SATA Audigy 2 w/6.1 surr.
(Radeon 9800 pro 256MB very soon)

Old Post 01-14-03 04:57 #
BlueBeast is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Linguica


Posts: 3952
Registered: 05-00


Download Wintex or Dehacked and look through the frames, they tell you what they're pictures of.

Old Post 01-14-03 05:45 #
Linguica is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Biffy
Forum Regular


Posts: 894
Registered: 02-01


Welcome to the fun. :)

I'll just suggest first that you don't worry, there are some differences in how those programs display the information. But, using Wintex, you can view the entries exactly as they are written in the wad file. The category buttons help to filter to the matter of interest.

Soon, someone else should tell you about other editing utilities and their advantgages.

Teleporter is the green foggy stuff, tfoga0 - tfogj0.

The spawnspot fire is the same as the archvile flames which precede his "whack" on you, firea0 - fireh0.

Look at the graphics...Wintex displays them...you can see what sort of things they are used for.

Edit..heh, I dawdled. Hey.

Old Post 01-14-03 05:53 #
Biffy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mordeth
Administrator


Posts: 1993
Registered: 05-00



BlueBeast said:
Is there a detailed list of sprites posted somewhere?


No. But try any WAD tool to see such a list.



the apparently 2 groupings of mancubus fireballs... almost identical...


They are. The mancubus attack codepointer makes it spawn two projectiles.



What sprites compose the rocket trails from the revanant...


Same as bullet puffs.



what sprites are used for the teleporter, the archviles 'attack', the spawnspot 'fire'...

TFOGx, FIREx (?) and BFOGx.


and why are there Blue plasma bullets, or 2 similar BFG plasma blasts?

The "blue plasma bullets" are probably the sprites from the item respawn fog (deathmatch mode); the BFG projectile consist of two frames because it is animated.


Ive tried cross referencing the names of sprites between dehacked, wintex, doomview... but thats not exactly working either.

Dehacked does use the same frame names as used in the WAD file itself.

Hope this helps,

Old Post 01-14-03 10:27 #
Mordeth is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6382
Registered: 12-00


On my site, you may find some info that will help you out (they are biggish tables, so take a little while to load on a slow modem - not too long though, just don't click "stop" thinking the page isn't there because it should be).


This one says it is the frame number and the letters associated with that number, but it would be more accurate to say it is the sprite code number, and the letters associated with that code. I'll have to change it.

http://www.btinternet.com/~Enjay001/doomsprites3.htm


Same info, just formatted differently

http://www.btinternet.com/~Enjay001/doomsprites4.htm


Both of which are on my site under the "Doom General" button.

__________________
Meek

Old Post 01-14-03 19:14 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6382
Registered: 12-00


It maybe worth pointing out that the Revenant firball trail does indeed use the bullet puff sprites for its trail, but it actually spawns 2 items that uses the same sprites.

It spawns a fireball trail that uses frames 311-315, using sprites PUFFB0, PUFFC0, PUFFB0, PUFFC0, PUFFD0 but it also spawns an actual bullet puff as well (very obvious if you use dehacked to give the bullet puff a ricochet sound).

The bullet puff uses frames 93-96 with sprites PUFFA0, PUFFB0, PUFFC0, PUFFD0 respectively.

__________________
Meek

Old Post 01-14-03 19:28 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 09:49. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Need detailed list of Sprites

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.