ReX
Senior Member
Posts: 1648
Registered: 05-00 |
I frequently insert linedefs (or modify linedef attributes) so that they are not snapped to even a 2*2 grid. I find this useful in, for example, creating difficult-to-find secret areas. There are other applications as well, such as creating a painting or wall hanging (e.g., PANBLUE) above a doorway, when it's not possible to have the right-sized sector above the door. The closer the linedef is to the wall, the more believable the wall hanging will look. Having it 1 unit close to the wall achieves this effect.
Another thing to point out about using a 1*1 "grid". A couple of years ago I was working on a map with triangular shaped areas, which made it impossible to keep a linedef "perfectly" straight after splitting it more than once and moving vertices around. Jack pointed out that for all practical purposes, the linedef will appear straight in-game, even if the line does not appear perfectly straight in the editor. I've found this to be true, so I no longer obsess about the alignment of oddly-angled linedefs.
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