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Brad_tilf
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I'm sure this question has probably been asked before but here goes:
I want to place a raining sound into the wad I'm working on (Bloodworks) but I'm not sure what would be a good lump to replace.
Since the level is not port specific I can't use, say, the ambience sounds in zdoom. I need to replace a normal sound in Doom2. I also need to make it constant. Any ideas?

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Old Post 02-07-03 14:32 #
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Biffy
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You might be able to have a hidden continually-moving ceiling and replace its sound, I think it's a fairly short sound sample played repeatedly which makes a machine-like noise. Maybe a few of such sectors...could be hidden within a wall here and there.

Old Post 02-07-03 15:03 #
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Brad_tilf
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you don't happen to know the sound lump do you?

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Old Post 02-07-03 15:09 #
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Biffy
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DSSTNMOV should be the one. I see it's quite a short sound sample, you may have some challenges getting it to sound smooth enough as it repeats.

I see it's about 0.26 seconds in length, don't know what happens when you replace it with a longer sound. The repetition rate probably is set in the .exe?

Last edited by Biffy on 02-07-03 at 15:20

Old Post 02-07-03 15:13 #
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Brad_tilf
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I'll try it. I can create it as a separate wad with deepsea and if it don't work - no biggie

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Old Post 02-07-03 16:23 #
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Brad_tilf
Redemption! Bath in its pure Light!


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That worked. Thanks.
Sounds great too.
:-)
I'll be releasing the wad within the next few days I think
http://www.doomwadstation.suhost.co...bloodworks.html

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Old Post 02-07-03 17:19 #
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