myk
volveré y seré millones

Posts: 14420
Registered: 04-02 |
Good resource editors let you move lumps up and down in the WAD directory structure, letting you place them where required (the start or end of the list of whatever kind of resources they are for.) XWE does this, don't know about WinTex... I suppose DeepSea can, though. That's all you need to place them correctly. You can also create a new lump and name it as required. That's all you need for marker management.
PNAMES is just a list, and when you choose it in the editor you can change, add or delete patch names... all the patches in the WAD should be in the list.
TEXTURE1 is a bit more complex, showing each texture with its dimensions, and each patch that makes it up (appearing as numbers usually, I think, that depend on their location in the PNAMES list.) Each patch on the texture has coordinates that gauge how it appears on the texture, which can be edited.
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Warez All the Data?
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