netnomad312
Forum Regular

Posts: 882
Registered: 12-02 |
I was reviewing some stuff in the depths of my computer recently, and dug up a HTML doc I made a couple of years ago. I reviewed WADs on it (I didn't edit back then). I was reading one of my reviews of a UAC-like levelset (it's uac2.zip in the archives). I suddenly remembered that the author did this cool trick with enemies, usually Revenants. You'd be walking down a hall, and suddenly a Revenant would simply appear as if it came out of the floor. Not a floor which rose from a lower floor height; the Revenant just appeared out of thin air. I saw this trick done in several places, but now I can't find it anymore. Does anyone know this trick?
I'm also concerned about the sky textures. I'm working on level 11 in my wad right now, and in my last test, I finished the level and let it continue on to level 12. The sky texture I saw was the first one! I typed IDCLEV12 to restart the level, and the correct sky texture was displayed. There was an identical problem with level 20-21, where you go on to part 3 of the game; the second sky texture, not the third, was displayed. What's wrong?
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The Net Nomad
Current Project: "Tower of WAR" - Help beta-test!
My site for Doom wads and other miscellaneous crap:
http://netnomad312.tripod.com/
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