Cyb

Posts: 2726
Registered: 07-02 |
If you want only one action to occur upon a certain monster's death you just simply set his thing special. Double click the thing in wauth and a menu will pop up (I'm sure you know this already). Under the thing type there's a little pull down menu with a bunch of specials listed. Select Door_Open and fill in the fields accordinly (I believe it's (tag, speed, lock) for Door_Open).
If you want to have multiple actions occur when the monster dies (ie, a door opens, some health spawns and the player gets flung 128 units, all at the same time), then instead of Door_Open, use ACS_Execute which will execute a script you specify when the monster dies (the fields for ACS_Execute are (script, map, arg0, arg1, arg2), most likely you won't need any aside from the first though, map0 would be the current map).
Hope that helps.
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