toxicfluff
Senior Member
Posts: 1303
Registered: 02-03 |
Right, I've got some NPC's in a map I'm making, but when you tell them to move somewhere or to attack something, they move in that usual shitty jerky way which monsters do, especially since they move quite fast. But, after looking at the frame table, monsters seem to actually have to walking frames for one animation. Umm, let me simplify.... E.g. the imp has two frames for the walking frame where his arm is in the middle, and two for right foot forward etc,
Is this linked to how smoothly the monsters move? Do they actually only move forward every time the frame changes and the codepointer is executed? Fundamentally, does this mean that if I find more frames, I could make them move more smoothly? Because it looks horrible having a marine jerking around, and I need him to move faster than the monsters, because well he's a marine.
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Oh, I'm supposed to put something witty here right? No.
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