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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing
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Thread Thread Starter Replies Views Last Post Reverse Sort Order
ClosedDoes a map with no monsters need a good REJECT table? de_zeurkous 11 169
Closedbit of help InfraRed 1 71
ClosedStair Problem? AngelOfDeath 6 90
ClosedDOOM Bridges with floor texture / Level searching which had that. XonToR 6 161
ClosedZDoom stuff Espi 4 137
ClosedUploading PWads mmnpsrsoskl 2 71
Closeddeep damnit diluted 4 94
ClosedTen good reasons to build an E1-style level ReX 1 118
Closedname mini-boss skadoomer 6 134
Closedmore EDGE questions deathz0r 3 88
Closed!!!WARNING!!! Astewart41 1 105
Closedstandard weapons and ddf deathz0r 7 140
Closedexporting stuff not found inside wad Zaldron 1 79
Closeduseful leveldesign-tricks for newbies casper 1 93
ClosedWadauthor being stubborn... Liam 3 121
ClosedI need help with this, VERY wierd effect Tobester 4 152
ClosedREAL BRIDGES IN CLASSIC DOOM? casper 6 187
Closedexternally reading the contents of a WAD Doom-Child 7 124
Closed.... casper 3 121
ClosedDeep - Checking Linedef SuperImposed Lüt 2 98
Closedseveral sky-floors in one pwad casper 1 89
ClosedWolfenstein 3d mapeditor casper 1 94
ClosedColormap on/off option in vanilla Doom? Lüt 3 134
Closedattack of the once again deep question diluted 2 81
ClosedQuestion: Adding Colormaps Lutz 6 133
ClosedMy floors falts gets split in half (new level builder) Ezxariarch 18 226
ClosedText Files mmnpsrsoskl 1 120
Closeddeep sea comment/suggestion Searcher 2 107
ClosedAnother EDGE question pilottobombadier 1 74
ClosedNEW LEVEL FINISHED diluted 0 82
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