ReX
Senior Member
Posts: 1732
Registered: 05-00 |
1. I'm using a .bex patch for the text strings, and I consistently get one problem. I modified the text for picking up the red skull key as follows:
GOTREDSKULL = You found the Master Key
But the in-game message doesn't change. I changed the text for the blue skull, and the in-game message changed just fine. Is there a problem with just the red skull message? If I can't fix the problem I'll probably simply insert a DeHacked text edit.
2. I have replacement graphics for POB1A0 (blood with empty skin) and BRS1A0 (brain w/spinal column). I want to change the height and width of these 2 things. In DeHacked, I went into Thing 135 and Thing 137 and put in the appropriate heights and widths. However, when I play the wad the attributes of these things hasn't changed. I went back in, and using the bit editor I set the "Obstacle" field to be blank. When I went back into the game, the things had disappeared. Next, I set the bit values to be identical to Thing 98 (SMITA0), which is a blocking thing. The things appear in the game, but the heights and widths have not changed (i.e., the things are not blocking). Any solutions?
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