Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > shattered window fragments
 
Author
All times are GMT. The time now is 08:31. Post New Thread    Post A Reply
ChaosOverlord
Junior Member


Posts: 171
Registered: 07-01


how do i get the effect that was used in the first hexen, when you smashed the glass, little bits and pieces of glass went flying everywhere... i assume that these shards of glass are probably involved with the "things" in my map, but i'm not sure how to implement them or anything, so basically i need to know anything you can possibly tell me.. thank you.

Old Post 07-30-01 22:46 #
ChaosOverlord is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lüt
Administrator


Posts: 9170
Registered: 05-00


The glass shards are spawned by a glass shard generator. I believe you have to script this event, although unfortunately I can't help you with the script. Just about any Hexen FAQ should be able to help you figure that one out. Sorry I don't have a link to one.

Old Post 07-31-01 00:25 #
Lüt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ChaosOverlord
Junior Member


Posts: 171
Registered: 07-01


I have the script, but I am just wondering if the glass shards are pieces of a texture, or are they things themselves? I really need to know, otherwise I can't do it the way I really want to..

Old Post 07-31-01 22:30 #
ChaosOverlord is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3611
Registered: 05-00


They are things. You can looks what they are called in defs.acs (or what it's called).

Old Post 07-31-01 23:03 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ChaosOverlord
Junior Member


Posts: 171
Registered: 07-01


would that be the defs.acs file from hexen? because i do not own that game... of course zdoom includes a zdefs.acs i believe, though I can't remember and I'm at work right now so I can't check.. hmm... if anyone has any idea on how to make this work right, please tell me all you can.

Old Post 07-31-01 23:22 #
ChaosOverlord is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 08:31. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > shattered window fragments

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics